Contributors
Tuesday, August 25, 2009
Savage Tide/ Exp to the Demonweb Pits: ECL 8 Malachi Omen "Cocotona": Olman ranger 2, fighter 3, human paragon 3: Entry 1
Thursday, August 20, 2009
Savage Tide: ECL 9 Tuaca half-fey phanaton spellthief 6, cleric 1: entry 1
It wouldn't come off.
Two nights in a row, now, I've dreamed it. The troglodyte king's murder. And as they chop his smiling head off, the blood splatters across me. I wasn't even there! And I will wear that forever.
Stupid lady.
Stupid town. It should fall back into the sea, or be eaten by the jungle. They've outgrown themselves. They've decided they don't want a place in the world - they want everyone else's place too. And their blood is on me. The orca guy doesn't seem to mind as much. He says it is the law of nature. The strong over the weak. I guess I believe that, but that doesn't feel like what happened. When our little scouting party saw the troglodytes in the banana field, it was a battle over resources. Us versus them. But then I go and use my charm on the leader. And everything went wrong. I thought it would be a great way to stop the fighting. And it was. I guess the problem was it worked too good. As long as the king stayed under the effects of the charm, he was willing to not just stop the fighting, but stop the war between his people and the humans in the city. Not one other person in our group seemed to think so, tho. We argued about it, and came to no conclusion. We even took the Trog king to the city gates to talk with the human leaders (against his and my better judgement) and nobody said anything but "Kill him. Kill them all."
Kill the "others".
Sure I don't like the Trogs. They are violent and stupid. And GODS do they stink. Oh such a stink they make. But killing one who has been rendered helpless and friendly. Helpless by whose magic? By MY magic. The humans wanted no part of a truce. They want no part of sharing the land they think they own with "others." So they demanded we take the King back to his tribe and execute him in front of them.
The Orca says law of nature. I don't think so Death in battle, yes. Death because the humans don't want to share, so their city tells them to kill the (temporarily) helpless? I won't do that. I won't do anything this city asks me to. Not any more. They are getting ready for a pirate attack. The pirates want the town's gold, I guess. Well, survival of the fittest, right? I am not part of this city. I don't feel welcome. And I will feel no loss if they lose.
A tribe of Phanatons from the south of the the Isle of Dread (a stupid name for the Land, that of course, the humans came up with) are supposed to join the city to help fight the pirates. I have half a mind to sneak a boat and cut them off, telling them not to bother - half these humans already see the tribe as a nuisance and could likely turn on them once the bigger threat is gone. I see nothing here anymore that would make me feel differently. In any case, I will be leaving the city when the battle is over. Either with the Phanaton tribe back to their lands, or with the orca if I can convince him to take to the seas once more. That might not take much. He spends more time on his boat - even while docked - than just about anyone else. I just hope he takes all the other ships with him. This settlement doesn't need a fleet to tempt them to try conquering other lands they think they deserve.
I've never been on the open ocean before. I must admit the thought frightens me some. But my place isn't here.
I am an "other."
Tuesday, August 11, 2009
Savage Tide: ECL 8 Bartholomew Grundy human rogue 7 / legendary captain 1: Entry 2
We've retrieved the Kraken's Claw. I'm glad enough to be back in port and with our numbers bolstered, but I'm bound to commit some strange events which happened afore, lest I deny our accomplishments.
The medicine man did some ritual to conjure wind into our sails. I worried the men would have no part of it, but it seems they've decided he's on the good side of the sea. Well enough, as it got us there twice as soon.
First thing we sighted, halfway along, was an ebony pillar jutting up from the surface of the water, like a great, terrible headstone. If that weren't enough to tell you my dislike of it, then read on, as we came back to it later. On the leg up, we only let the witch fly out to it and he came back with naught but vague and ill omens. I was unsurprised.
It was smooth from there, and even as we approached the wreck, I thought we'd sight more of the same that brought her down, but all was quiet. Then, we set foot upon the boat, and out of the water rose a thunder lizard with a demon on his back commanding him. It might have finished us alone, but I spotted an eel biting at its nethers, and I took the chance to pierce its brain while it were distracted.
The medicine man surprised me before when he took a deep breath and blew a gale what knocked that demon off its mount. Now, though, it swam into my hold through the break in the side. That weren't to be had, so we all ran down there to face it. Again we may have been finished, aye and Long Bob were wounded but not mortally, but for that eel who followed it over, and then again a shark whose distraction gave me the opening to finish her.
Then it were quiet again. I set the men to repairs, and all were surprised to find them done by day's end. We celebrated as we could. I asked that Olman, who I've come to call Nock as his name is strange, why those fish were drawn to our fight. He just gave the same strange look I'm accustoming to. I thank the gods either way, and specifically those of the sea.
Then we sailed back, and for the blessing of his wind, we set the medicine man on a launch roped between both vessels. My companions insisted upon me that we go back to check that awful headstone we sighted before, so we did, though I half expected the writing on it to change to show the names of all on board when we neared it. We made it away without event, though I'm told that the thing is older than time, and probably were made by the gods themselves. Good riddance, I say. It's our place to leave be.
Now we've returned to Farshore just in time to see an election. Seems the horseman's uncle, probably another horse-loving fop, has been challenging her grace the Lady Vanderboren's decisions. Now, I'm all for beasts of burden, but they and their offspring have no say in a port under attack. They held a vote then and there, which ended in a tie.
And now we've been gone a week and all the problems in the town before seem to have grown unmanageable. So I set myself to recruiting for the local militia. I make sure to talk about the upcoming revote with each man, and too I'm keeping a list of those promising potentiates who don't care for duty on land, as they may soon be called to duty at sea. All were glad to hear the tales of what we've done so far, and I think I may have inspired a few of them.
Savage Tide: ECL 8 Ichigoya orc spirit shaman 8: Entry 1
未開の地で悟りを巡礼
私は、小型ボートに乗って不快し、異教の地に到着した私はこの長い時間を費やした。
私の新しい仲間が遅い私を受け入れていた。 1つの尾がある場合、私は知って要求した。
我々の最初のタスクを追跡するための不快な海賊船に私たちを取り戻した。
途中、不幸な荒廃小猿がいた。彼らの魂の混乱していた。今はされていません。
私は、崖をジャンプしようとした。私は足首をねんざした。
燃焼時には海に到着した。海賊たちの魂は、猿のように混乱していた。彼らも我々落ち着いた。
私の仲間私の傷を治癒したとして私を信頼するようになった。
悪魔の海賊は、自分の死を食べた。我々は彼らにも、平和を与えた。しかし、我々の友人に海の怪物の一人となった。
私たちは友人の心に平和を与えた。私たちの多くはすぐに同じ病気には低下していた私の治療の安全性へ出た。
これらの人々の薬について何も知らない。彼らは私には失われるだろう。
も:多くのカーテンや大トカゲの一室。
洞窟には、クジラが泳いされている男。
私たちは、高貴な人を殺すのは、ポートからの彼女の友人を停止するよう指示が穏当な海賊に会った。
私たちは港に戻った。は、ポートの貴族の邸宅はすでに攻撃された。
カエルていた男性のマナーを侵略されています。私たちは残りの多くの霊を入れた。
それから、我々は、ポートの高貴な救出。
数ヵ月後には、ポートの貴族の護衛には海の一部の農民私たちは尋ねた。
この航海、非常に長いです。いくつかのことが起こる。
3人が死亡した。私は霊を祈った。
私も、私の精神は、海の怪物の体内に戻さ死亡した。
村全体が焼失した。私は、骨に適切に傾向があった。
我々は崖に登った。崖登りはしないでください。
嵐の数が多すぎます。私たちは、失われたとし、ポートの高貴なサルガッソーに飲み込まれた。
最後に、船が暗礁に墜落した。
今我々は恐ろしい島で歩いた。私は単に私が私の仲間が支援。
これは長い時間がかかったし、多くの問題を抱えた霊落ち着いた。死者の洞窟の中を歩いて、と悪魔の森林柄。
今は遠い岸にあります。ほかの海賊たちは町を攻撃している。これらの著作権侵害者が、自分の精神コントロールはまだ我々に休息を入れた。
今すぐそこまで海岸安全ですが、私たちは、サンゴ礁にクラッシュし、船を再構築に戻ります。私たちはそれが必要になります。グランド海賊軍の海岸近くまで攻撃します。
は絶望的だが、私ではないということがわかります。私たちは勝利する必要があります。
Friday, August 7, 2009
Maure Castle:ECL12 Arcan Gravefire human evoker 3, sorcerer 2, ultimate magus 7: Entry 1
Explosive runes 6d6 force damage
Blam!!!!!!!!!!!!!!!!!
stop reading my journal
Thursday, August 6, 2009
Savage Tide: ECL 7 Bartholomew Grundy human rogue 7: Entry 1
Exp to the Demonweb Pits: ECL 9 Fastleaf whisper gnome druid 9: Entry 1
OBSOLETE: Rules and Format (**read before posting**)
Please keep all posts on this blog in character. Comments may be in or out of character.
Please use the following format in the Title of your post:
Campaign: ECL Character Name race class level: Journal Entry Number
For example, one might look like this:
Heart of Nightfang Spire: ECL 10 Shushan Turanis lesser fey'ri marshal 1, truenamer 9: Entry 1
**Posting a blog for your character on this site earns that PC 20 xp times your current ECL (effective character level).**
Some campaigns that may be posted right now include:
Expedition to the Demonweb Pits (post as Exp to the Demonweb Pits)
Maure Castle
The Coming Storm
Barrow of the Forgotten King