Squaring the Circle

Squaring the Circle

Saturday, March 30, 2013

Pool Of Radiance: ECL 5, Osiris Eloah, Elf Wizard, (Generalist) 5: Journal Entry 2

I will admit the additions of the Marshal and the Dragonfire Adept have been useful. Poecock was able to provide helpful “enchantments” to the party that when coupled with my utility spells, make us quite a formidable team and our party was able to make short work of the remaining bandits. As for Wyrmard, a fire breathing dwarf that can melt the flesh from his victim’s bones at will, he has already ground many of his adversaries into dust beneath his boots. As we descended the spiraling staircase, Poecock pointed out a prisoner that appeared to have been tortured severely. After a brief discussion with the prisoner a fight soon broke out with the remaining bandits and the lone Wizard. A well timed hold person from Zhangri’if and assassin like precision with my dagger ensured that the wizard was finished. The three remaining bandits soon fell at the hands of the remaining team members as their will to fight was stripped from them with the loss of their leader. At this time the Paladin took it upon himself to escort the prisoner back to town so that he could be with his family. After looting the bodies, the wizard did provide me with some useful spells to learn to increase my own power, and performing a search of the area, we found a few magical weapons and a somewhat alchemist table and supplies to enchant weapons that could prove very useful. I also discovered a secret door that could only be opened with special “salt” contained in a barrel in this area. After the group decided that it was in the best interest of the entire party to get some much needed rest, I cast rope trick to give us the most secure sleep I could muster. With each battle and each rest not only myself but also my teammates become stronger. I ponder if that will be strong enough to save the village when the time comes.

Friday, March 29, 2013

Pools of Radiance: DM: Entry 2

"Mages are superior to other mortals for they alone have felt, raw and unfettered by the guiding hands of deities, the power that moves and gives life to all things.  It is right that wizards rule."
          - from the Tome of the Dragon, the book of lore and doctrine of the Cult of the Dragon,
                     - written by Sammaster the Mad, founder of the Cult of the Dragon

Saturday, March 23, 2013

Pool of Radiance: ECL 4, Wyrmard of Lairthor, magic-blooded personable dwarf dragonfire adept 4

Me and my friend Mnason Poecock found some people that are trying to help find the kids that were stolen. While we were out starting to go and we saw some bandits, but then before I could do anything I was blinded some how. All I saw was pink and purple dust and i could not do anything the whole time.

Pool of Radiance: ECL 5, Zhangri'if Duskwood, Lesser Aasimar, Cleric 3/Sorcerer 2: Entry 9

Truly, nothing should surprise me anymore.  The elven mage Osiris turned a potentially lethal encounter with a Dragon Zombie into a enormously useful tool (albeit an evil and unnatural one) with a relatively simple command undead spell.  Just when I thought we would be able to turn the tide of the undead plague, I find myself with my companions back in Faerun.  A portal? Some mighty spell?  Divine intervention?  Gods only know.  We're not in Aglarond mind you, but certainly home in a more general sense.  I feel the full presence and might of the Seldarine with me again.

Having escaped from the previous wretched realm of evil, another noble occupation has presented itself.  The first village to which we arrived has been beset by the suspicious disappearance of many of the townsfolk.  Foul play is suspected and we have agreed to investigate.  Being back in Faerun to provide assistance to these people in need is much more to my liking than trying to survive the plague of damned abominations that we left behind us.
PoR Darkshelm Exotisist lvl 4 Ecl 4


what is this. We finally get the upper hand in the apocalypse and soon i would be able to resume the search for my family. then in a puff of darkness I'm here.  Where is here. They gave it a name but its not my lands.. how will i find my family perhaps they are here also. i can only hope..if they are not ill have to find my way back home. in the mean time i must find a way to survive  so for now ill stay with my companions..
i feel different my skin is tainted by something.. I'm still good with a bow i remember everything but i am able to do things . strange things, i can do these things to others... what have i become...

we set out looking for marauders, good way to earn some pay  2 more have joined us. at this rate will be a small army... regardless of what transpires i will preserver   anything that opposes that will find them selves in the bosom of death and agony.


Character bio same as first for darkshelm with continuation+ journal

Pool Of Radiance: ECL 5, Osiris Eloah, Elf Wizard, (Generalist) 5: Journal Entry/Bio 1




By the GODS! Have my prayers been answered? Have we truly escaped the undead plague? It appears so. The stench of rotting flesh has faded considerably to give way to the smell of clean, open forest air! After a brief discussion with the Cleric, I am positive we are no longer tied to the wretched city; I can only hope that the other survivors received a similar fate or were put down mercifully. Now I must focus and find my path for who knows what dangers this new land holds in store for me and my party. Speaking of party, I noticed that the Archer Darkshelm seems a little "different" then before, but how I'm not quite sure. No matter, as long as his arrows still ring true to the target, that's good enough for me. As we follow the Cleric to the closest neighboring town I can't help but notice how familiar this area seems to him, as if he has been here before. I often find myself thinking of my beautiful homeland of Aerenal a somewhat Kingdom of the Elves. Over time I found Aerenal more of an illusion of what once was and simply longed for more. It was then I decided, despite the strong objections by my parents, to see what the rest of the world had to offer. An opportunity to create my own path and choose my own destiny not wait, like so many others, to have their lives determined for them by the gods or worse, at the tip of some beggar’s dirty dagger. So with a weary heart, and heavy backpack, I left with my trusted familiar Mortis and began my slow march to what I trust to be true self-discovery and arcane perfection. And thus, that is how I found myself with this group of adventures, more diverse in nature and personality then the snowflakes that make up a thundering avalanche! We have been through so much and expect there is much more to come. As reach one of the poorest villages I have ever seen, the Cleric takes some time to talk to the local Man of Healing. After a brief dissuasion we head to nearby tavern were we discover that the town has been besieged by local bandits that have started kidnapping townsfolk for who knows what. As a "protector of the less fortunate" this is something I cannot allow. Fortunately for me, my companions feel the same. After make a copy of the wanted poster, we take a few moments to formulate a plan. In the middle of this we are interrupted by a Dwarf and a Human. After talking to the Human, we find that they have been sent to rid this area of the bandits and bring them to justice. Well I have no problem adding to more warriors to the group, as long they can pull their weight!

 



Pool of Radiance: ECL 4 Mnason Poecock human marshal 4: Entry 1

Just another day in the life of Mnason Poecock, whipping these young men into shape and teaching them how to use a weapon without injuring themselves for the local militia. Just another day, until I got wind of some local citizens being kidnapped and held hostage by some local cut throats.

I rounded up my old dwarven friend to go search for these bandits. At his suggestion, we made a quick stop into the local tavern to see if we could hire some muscle to aid us. To our luck we found a group immediately. I laid out a sack of 100 gold coins to hire their assistance in rescuing the hostages and with any luck we'll also bring the lawbreakers to justice when we're through.


Friday, March 22, 2013

Pool of Radiance: ECL 4 Navarre; Whisper Gnome; Paladin of Freedom 4; Entry 1

What's the problem?
Well, aside from the fact that this entire party is made up of giant lumbering blood lusting megalomaniacal opportunists. Other than that, what's the problem? 

Navarre lifted his helmet off his head and turned it about slowly in his hands.

The problem is.... 

The problem is: the gnome who made me this armor is dead. 

His family is dead. His village is dead. The people I've saved in this armor are dead.

The only one alive is me. Well... me and the Slaughterhouse 7 here. And we can't even claim victory. We just suddenly ... weren't where we used to be. We aren't where we are *needed*. 

The Whisper gnome scowled and stepped back in thought.

Are we?

So much death. SO much death. And suddenly... none? Is that why I lashed out at the guardsman? None of this makes sense. The work of the gods? Everything I've ever known has fallen to darkness. If I *am* here by divine might...

Navarre sighed and re-donned his helmet.

...what lesson was I suppose to bring with me?

Sunday, March 17, 2013

Pools of Radiance: DM: Entry 1

"And naught would be left save shattered thrones with no rulers.  But the dead dragons shall rule the world entire, and..."
          - from the Chronicle of Years to Come, a book of prophecy by the oracle Maglas, as translated by Sammaster the Mad, founder of the Cult of the Dragon


Saturday, March 2, 2013

The Walking Damned: ECL 4 Murag wild half-ogre water orc barbarian 1 werebear 2: Entry 2

After being abducted by some city-guards I was relieved to see that there was some other people actually there, because I had no idea what the guards were going to do to me. Some of the people were nice enough to let me down; one of the guys were trying to intimidate me. I thought it was pretty funny. But on another subject. I was attack by a swarm of rats, they left bite marks all over my arms and legs. After getting all my gear we went and rested in the other room. While everyone went to sleep I grabbed the keys and went outside. While I was out I went to the City Zoo it took a while to swim but it was worth it; because when I was there I went looking for my family. While I was looking around in the Zoo I saw that there was a were-tiger. And immediately I was like "Hey, Tiaoos." As soon as he heard me he turned around Holding a dead wild-boar in his mouth. He spat it out Changed form and said "Hey, how you been, fuzzy buddy." I said "Good." I looked at his face, and he still had that battle scar that I gave him on his left eye. " Ha, you still have that scar that I gave you just for look at my girl-friend. Dang, were-bears are feisty. "Yep, well I'll see you around, sooner or later." Said Tiaoos grabbing his wild-boar back and walking away. After that I went to the Old-bear cave knowing that my parents were there. There was a barracked of trees and rock in front of the cave. I saw them there and I stayed there for the night, because those zombie gorillas, and some of the zombie lions were outside.

The Walking Dammed: ECL 5, Osiris Eloah, Elf Wizard, (Generalist) 5: Journal Entry 9

After yet another grueling night of night it was finally good to get some much needed rest. Battle after battle is quite draining for an arcane caster such as myself, which is why I admire Strongblade the Warmage. His Stamina in the Arcane Arts is something to behold, I must inquire how he is able to do this. Nevertheless, I must remain diligent and do my part if I am to survive. The next morning I awoke to find, the Man of The Cloth, Zhangri’if, summoning his familiar for the first time. What a day that is, obtaining a companion that will be there for you thru thick and thin, glorious. However, since this ritual takes hours to complete, me and the Archer decided to do some exploring while Strongblade stood guard. It did not take long for the sounds of battle to ring out   from down the hall were a gnome and centaur was doing battle with a trio of city guards. The gnome, who looked a little worse for wear, was saved by some magnificent work from the Darkshelm. Soon after, with our new companions, we continued on thru the murk until we came upon a truly grotesque abomination, an undead centaur! My keen elven eyes were able to discern a hint of “reluctance” from the Centaur Nmene. I'm positive; the undead Centaur was a close relative, most likely his father. The sight must have been truly overwhelming, a son facing his father in battle. Using my arcane might I was able to gain control of the beast. However, I feel my well laid plans my have fallen on deaf ears. After regrouping with the rest of the original party, we did battle with the abomination, along with yet another trio of city guards, and came out victorious. Still I can’t help but feel a little remorse for the young Centaur; it can’t be easy to lose a loved one to this undead plague. I can only hope and pray that I’m not next. I must find a solution to this curse, and fast!

Friday, March 1, 2013

The Walking Damned: ECL 3 Navarre; Whisper Gnome; Paladin of Freedom 3; Entry 1

Her screams were weaker: much weaker. How long had it been since he first heard them? 6 hours? He could barely make her out. It was the very edge of even his dark vision. A tiny emaciated figure in filthy rags cowering behind a rusted bed frame. And three giant zombies mindlessly pawing at  her cage.

And between him and them -- another damned cell door. The gnome bared his teeth and gripped his sickle. Which was worse: what this plague has done to the dead... Navarre sighed, and turned back to look at the group of "heroes" digging through the corpses and corpse pieces in the previous room ... or the living?

He saw the centaur youth approach the "treasure room" from the other corridor and stare listlessly at the Grand Guignol, but make no move to join them. He was probably in shock. None of them had behanved well around the young warrior coming to grips with his father's transformation - himself included, Navarre had to admit. But when a warlock started lecturing Navarre on having the moral high ground because he was partnered with a cleric whereas the gnome was "only" a paladin? HA! Who was focused on saving the girl and who was sifting through entrails looking for baubles?

He would ask -  just once more - to borrow one of their TWO sets of keys. If they had descended so far into scavenge mentality not to recognize the greater need here, then he wasn't sure they would be worth staying with, despite their obvious strengths against both the undead and the city butchers.

The Walking Damned: ECL 5 Riff Strongblade Human Warmage 5: Entry 8

Allies are few and far between in this city and it is always difficult to tell who to trust.  As we fight the undead we also find ourselves fighting the soldiers and "peacemakers".  Imagine my surprise when we happen upon two alive and coherent people in need of our help and don't want to kill us.  They have proven helpful so far, in some very difficult situations (it is my understanding that the centaur had to deal with us putting his father's zombie body down to destruction).  We have been put to the test time and time again.  We have lost good people.  We have found other friends.  I wonder... how many souls in this city are truly worth saving?  Are we right in fighting the city guard and the zombies?  Do we put our trust in strangers just because times are tough and all of us are desperate?  Would it be easier to go on alone?
I don't have any answers to these questions.  But I must trust in this path.  I know that these events and the choices I have made so far have helped me along the Sublime Way.  I have absolutely become more powerful and get closer to unleashing my destiny every day.  So I will continue in this manner, helping these friends, destroying the walking dead, protecting those who I deem worthy, and destroying those that I feel deserve it.  And I challenge anyone to question these choices.

The Walking Damned: ECL 3 Phobos Centaur 3: Entry 1

As he rounded the corner after Navarre, his eyes seemed to see Thesius standing proudly again.  Holding his blade relaxed but ready, and even though he still wore a helm, Phobos thought he perceived a hint of quiet pride as his father looked at him.

But the illusion quickly vanished.  He could see the slump, the limp.  The odd way the head turned.  The corpse of Thesius gave a terrible groan and began to charge at them.  Phobos winced as he collided with the door.  Grimly, he reached for his weapons.

But how could he kill his own father?  Not only because it was his father.  He'd never had time to finish training.  If he couldn't even beat Thesius in a spar...

He refused to be overcome by despair.  He nocked an arrow and shot for the head.  He missed.  Were his hands shaking?  He grew angry with his hands.  Again he nocked and shot.  He missed.  He grew angry with himself.

He didn't even hear the strangers approaching from behind.  As he prepared to fire again, one of them put a hand on his shoulder and stopped him.  It was a magician.  He explained that he'd spelled the dead centaur to get him under control.  Phobos looked back to his father, and he could tell it was true.  Even the fury had gone out of him now.  All that was left was sadness.

For several moments the magician had been chattering about his strategy, but then he said something that got Phobos' attention.  Once we're done using him, he said, we'll let you finish him off if you want.

Phobos felt the blood drain from his face.  He started to walk past the still-talking magician, whose voice slowly faded away into a dull ringing.  As he cleared the hallway, he broke into a run.