Squaring the Circle

Squaring the Circle

Sunday, February 28, 2016

RTEL: ECL 7 Vorkesh, Water Orc, Pugulist 6 Eye of Gruumsh 1 JE#: 6

Blah, stupid dark elves again! So since we had too much loot from all the stupids inside the caves, we decided to go back into town to sell the goods. But this time, the stupid dark skinned elves attacked us from the roof tops. They knew I would have bashed them in the face if they were down here with me! So I took off, as I thought everyone else did.
After a while of resting in the courtyard pond, a goody-to-shoes asked me what I was doing. After I finished my snack I told him about what was happening to the other group members and he started to panic. He got some more of his friends and we went back to the area.
When we got back we found that the stupid dark skinned elves fled, but left three of the group members in bad shape. serves them right for trying to climb the side of a building lol.
After talking with the goody-to-shoes for a while our healy guy decided to see if they could join up. I don't care to much to be a goody-to-shoes, but they do give me a badge.... I know that will be handy later. Maybe some free food!!!!
So in order to join the goody-to-shoes group we had to buy a house, which was not a bad idea, and punch a dumby as a test, would have rather punched the loudmouth behind me! After we passed, they gave me a badge and a sword lol like I'll use that crud.
Our first week 'on duty' was not so bad until the end when we got a report of a crawling land octopus with plant like grabby things on the ends of its tentacles. It had killed three people before we got there, and we had to make it pay. 
The fight was rather quick, and I got to try out my new toys I bought from one of the local vendors in town. The stupid land octopus grabbed me, but I was able to flashy myself out and ended up behind it, where I bashed it in the face. It grabbed one of the other guys in the group. While it was wrestling with it, I kept hitting it in the gut until it went limp lol.
I made sure at the end of it to hide! I sure didn't want to be the one filling out the paperwork!!!

Wednesday, February 24, 2016

DM Post: Verbobonc City Guard Weekly Report

FRATERNITY OF JUSTICE AND LAW OF THE CITY OF VERBOBONC

Weekly Report

The mysterious beast from the sewers finally emerged into the streets and was promptly handled by our new recruits. The mayor offered to have dinner with the captain of the guard for a job well done.

Drow terrorist attacks are on the rise this week, leaving 5 dead and a dozen wounded. What foul magicks grant them access to our grand city? Investigation is still ongoing. Guard presence at the gates will be doubled this week. Your duty obligates extended shifts.

Anyone you find on the street without peacebonded weapons will be treated as a possible accessory to drow terrorism and jailed until such a time as investigation can prove their innocence.

We will be increasing city guard street presence as well, with random house searches added this week. Those who resist will be jailed on suspicion of aiding drow terrorists.

Rumors that these drow are actually cultists of the Elder Elemental Eye or some other demonic thing from the old Temple of Elemental Evil 40 years ago are utterly unfounded. The cloaks and unholy symbols found on a recent terrorist have been determined to be hoaxes. No further investigation into this rumor will be performed. Anyone investigating the Temple of Elemental Evil cultists should be dealt with swiftly as inciters of public disorder on baseless rumors.

On slightly happier notes, we have a public execution at the end of the week. Old man "Squintin" Reuben who went berserk and killed 3 people in a tavern last month has failed to prove his innocence. A raffle is being held for executioner. We'll let everyone know who wins the prestigious job of executing this vile criminal as time draws nearer.

Please keep an eye out for a possible arsonist on the loose. Three buildings in the city have been set aflame with no known cause within the last week.

Please don't forget to stop by for a proper mocking of the vandal in stocks in the town square.

Saturday, February 20, 2016

RTEL: ECL 7 Vorkesh, Water Orc, Pugulist 6 Eye of Gruumsh 1 JE#: 5


Ahh. I don’t trust short people no more!!!! We get that little person down from the wall; give it clothing, and weapon. What does it do, trick us!!!! When we open the room that it was yelling about some deamon, it ran down the hall and transformed into a stupid Orc-kin with strange wings. The fighter that is always fascinated with the heally person ran around to its flank while we bashed it in the face. It flew up in the air and the spell caster of ours with the flying bug hit it with some magic. Our other wall crawler ran across the celling and started smashing it until it fell to the floor where I was able to bash it in the face!!! That’s what it gets for tricking us!!!

Therefore, as we were putting the torch to it, we hear a rumbling down the corridor, a towing figure stood leaning against the wall laughing at the recently fallen. He asked us if it was some guy, I said yes lol. He said he deserved it and then he helped us look threw his room lol. We agreed to split the goods then we went to a room to rest. It is so easy to fool these stupids here since we stole their armor and robes lol. Even had some troops enter our room as the group was sleeping and I told them to get out! They just left!

After a good rest in the morning, we explored the rest of the area and just walked right by everyone lol. That stupid giant of a figure threw a boulder in our direction just to say goodbye lol. We walked past some stupid dog peoples; they had many fleas! We convinced them we were on a mission to purge the caves lol. They believed us! Stupid dog people!

So as soon as we entered the door that separated the natural cave and the masoned cave, there were two Brethren of the Ground! They started to act hysterical once they seen us, it was our stolen uniforms lol. Because I knew how to talk to them,  I conviced them that we were just passing threw to purge the cultist of the next area. They even escorted us thru their area. We did some shopping and talked to the chief. I felt my calling when I was with them, I felt that connection with something more. So I cut my right eye out!!! Had to cauterize the wound so I would not heal back my eye!.

So we encountered a small group of pathetic goblins that barricaded themselves  and shot arrows at us, so we tought them all a lesion a and splattered their blood across the walls. It was a pathetic fight, not even worth my time. So after that we continued down the cave. Or next area is the Air Temple, but we encountered a door that was actually locked. Stupid ugly short mountain people know how to work some stone that’s for sure. So once we forced the door open a pit opend up and I fell in! I got impaled on two of the stakes below so I had to pull my armor off to get out and climb out. By the time I made it to the top, ,my wounds healed and I was ready to go.

The giant bug we have with us told me to just run down the hall, so I did! It took him to grab the spell slinger and chase down the hall.

When we got into the room, there was a stupid statue that started attacking us!. It was acting in a strange manner and the group caught on to the pattern. With the magic not affecting it, we smashed it until it fell apart. It was a tough fight, but after that we need to rest a bit… I’m hungry!

Friday, February 19, 2016

DM Entry: Reason Stealer (New Monster Class)

Reason Stealer (New Monster Class)



This monster class is ready for play testing. I made this monster class based on the reason stealer as published in Monster Manual II.


Level
HD
Base
Attack
Fort
Save
Ref
Save
Will
Save
Skill
Points
Class
Feats
Ability
Score
Increase
Special
Devour Mind
1st
1d10
+0
+0
+0
+0
None
None
None
Dex -10, Int —, Wis -10, Cha -10, slam 1d6
Intelligence score, base attack, 1 feat, 1 skill
2nd
1d10
+0
+0
+0
+0
None
None
None
DR 1/ magic
1st extra ability score, base Reflex, 2 skills, 1 spell
3rd
2d10
+1
+0
+0
+0
None
None
None
DR 2/ magic
2nd extra ability score, 3 skills, 2 feats, 2 spells
4th
2d10
+1
+0
+0
+0
None
None
None
Improved grab
3rd extra ability score, 4 skills, 3 spells
5th
3d10
+2
+1
+1
+1
None
None
None
Str +2, DR 3/ magic
Base Will, 5 skills, 4 spells
6th
3d10
+2
+1
+1
+1
None
None
None
Grotesque form
4th extra ability score, 3 feats, 6 skills, 5 spells
7th
4d10
+3
+1
+1
+1
None
None
None
Con +2
Base Fortitude, 7 skills, 6 spells
8th
4d10
+3
+1
+1
+1
None
None
None
DR 4/ magic
All ability scores, 8 skills, 7 spells
9th
5d10
+3
+1
+1
+1
None
None
None
Str +4, DR 5/ magic
All feats, all skills, all spells
Class Skill: None.



Racial Traits

Type: Ooze.
Size: Medium (Space/Reach 5 feet/5 feet).
Vision: Blind, Blindsight 60 ft.
Speed: 10 feet, climb 10 ft. You gain a +8 racial bonus on Climb checks and you can choose to take 10 on Climb checks even if rushed or threatened. Most reason stealers like to hang motionless from a ceiling until an unsuspecting creature walks under it. It then drops on the creature, potentially gaining a +2 bonus to the attack for diving charge, and a +1 bonus to the attack for higher ground. The reason stealer will normally intentionally jump down with a DC 15 Jump check to lessen any falling damage and to avoid falling prone. Remember, though, that a speed of 10 feet equals a -12 penalty to Jump checks, so don’t climb up too high at low levels.
Languages: None. Even in an assumed form, you do not speak any languages, although you know all of the languages of the person whose mind you have devoured.
Physiology: In your true form, you are an ooze with one pseudopod that you can deal slam attacks with. However, with your devour mind and grotesque form abilities, you can assume the form of the most recent creature you have slain, as long as it had at least 1 point of Intelligence. If you assume the form of a creature that could wield weapons, you can also wield weapons. In your true form you have no magic item slots, but if you assume the form of a creature, you have the same magic item slots of that creature. In your true form, you have no opposable thumbs, cannot speak, and are blind (but you have blindsight). Even in an assumed form, you are still blind and have blindsight.
Racial Ability Penalties: You gain a racial penalty of -10 to Dexterity, Wisdom, and Charisma. Regardless of the score you put into one of these abilities, the minimum starting ability score is 1.
No Intelligence Score: In your true form you have no Intelligence score. Only by using your devour mind ability do you temporarily gain an Intelligence score. Because of this, you do not gain skill points, feats, or ability score improvements every four Hit Dice. If you devour the mind of a creature with at least a 3 Intelligence score, you can gain experience points, use weapons, and understand (but not speak) languages (although you do have the ability to speak the verbal components of any prepared arcane spells you have stolen).

Class Features

Proficiencies (Ex): You are proficient with your natural weapons only, but not with any armor or shields. However, see the devour mind ability, below.
Devour Mind (Su) You transfer an opponent’s Intelligence score to yourself upon dealing it a killing blow with your slam attack. This process also heals you of 5 points of damage per point of Intelligence gained. You also gain certain things from the slain foe (if the foe possessed it), as detailed below.
At 1st level, you gain the Intelligence score, base attack bonus, one feat, and the ranks of a single skill from the slain foe. You can use any of these abilities or your own abilities, whichever are better.
At 2nd level, in addition to what you gain at 1st level, you also gain the creature’s base Reflex save, and you may also choose an additional ability score, the ranks from a total of two skills, and the ability to cast a single prepared arcane spell (you may need to rifle your foe’s spell component pouch for the spell’s material and focus components). Once you cast the spell, it is gone and cannot be prepared again (unless you slay another creature that just so happens to have the same spell prepared).
At 3rd level, in addition to what you gain at previous levels, you may choose a total of two extra ability scores, the ranks from a total of three skills, a total of two feats, and a total of two prepared arcane spells.
At 4th level, in addition to what you gain at previous levels, you may choose a total of three additional ability scores, the ranks from a total of four skills, and a total of 3 prepared arcane spells.
At 5th level, in addition to what you gain at previous levels, you also gain the slain foe’s base Will save, the ranks from a total of five skills, and a total of four prepared arcane spells.
At 6th level, in addition to what you gain at previous levels, you may choose a total of four additional ability scores, a total of three feats, the ranks from a total of six skills, and a total of five prepared arcane spells.
At 7th level, in addition to what you gain at previous levels, you also gain the slain foe’s base Fortitude, the ranks from a total of seven skills, and a total of 6 prepared arcane spells.
At 8th level, in addition to what you gain at previous levels, you gain all ability scores, the ranks from a total of eight skills, and a total of seven prepared arcane spells.
At 9th level, in addition to what you gain at previous levels, you gain all feats, the ranks from all skills, and all prepared arcane spells.
All these acquired features last for 24 hours. If you devour the mind of a victim while you still have the abilities of a previous one, you use the higher of the two (the new victim’s or your current value) for ability scores, base attack bonus, base save bonuses, and skill ranks. You also may choose from any feats and prepared arcane spells possessed by the new victim that you did not already have.
Damage Reduction (Ex): At 2nd level, you gain DR 1/ magic. This improves to DR 2 at 3rd level, to DR 3 at 5th level, to DR 4 at 8th level, and to the maximum of DR 5 at 9th level.
Improved Grab (Ex): Starting at 4th level, if you strike a target of your size or smaller with a natural weapon or your slam attack, you may attempt to start a grapple as a free action without provoking an attack of opportunity. When you are in a grotesque form (see below), you retain one pseudopod so you also retain your improved grab in an assumed form.
Grotesque Form (Su): Starting at 6th level, if you have devoured the mind of a creature with an Intelligence score of 1 or higher, you can shape your body into a bizarre reflection of that creature. If you have abilities gained from more than one creature, you assume a form similar to the last one you killed. You always retain one pseudopod with which to make slam attacks. You can maintain a grotesque form as long as you have an Intelligence score.

Magic Item Body Slots
in True Form
Quantity
Arms (armbands, bracelets, bracers)
None
Body (armor, robes)
None
Face (goggles, lenses, masks, spectacles, third eyes)
None
Feet (boots, sandals, shoes, slippers)
None
Hands (gauntlets, gloves)
None
Head (circlets, crowns, hats, headbands, helmets, phylacteries)
None
Rings
None
Shoulders (capes, cloaks, mantles, shawls)
None
Throat (amulets, badges, brooches, collars, medals, medallions, necklaces, pendants, periapts, scarabs, scarfs, torcs)
None
Torso (shirts, tunics, vests, vestments)
None
Waist (belts, girdles, sashes)
None

Adding Class Levels

What happens when I max out the monster class? Can I take normal class levels or prestige class levels? You can take any class or prestige class that a normal character could take.
Feats: The number of feats you have based on Hit Dice do not count any of your Reason Stealer Hit Dice, so when you gain 10th level and take a level of wizard, for example, you are just now gaining your 1st class feat that everyone else gains at 1st level, and then you will gain your second when you reach 12 HD, and every 3 HD thereafter.
Skill Points: The same thing happens with skill points. When you take a class that grants skill points, you gain them as normal (and you do not multiply them by x4). The reason stealer never gains the benefit of the x4 skill point multiplier in their lifetime, since the multiplier is normally gained because of skills you learned while you were growing up, something reason stealers never experience.

Ability Score Improvements: Starting at your 10th character level, count all classes that grant HD toward gaining ability score improvements, and not counting any reason stealer HD.