Squaring the Circle

Squaring the Circle

Saturday, December 28, 2013

Shackled City: ECL 7 Korinth the Protector Silverbrow Human Cloistered Cleric 5/ Radian Servant of Pelor 2: Entry 14

Journal Entry 5230


Grief.  Such a strange emotion.  At least to one like me.  It is human nature to feel great remorse over the loss of loved ones.  But how can I show absolute faith and belief in Pelor if I mourn the loss of one of his servants too much?  I’m sure Gaje  knew what it meant to come to the material plane and fight evil in Pelor’s name.  I invited him to leave the temple and adventure with me.  I did so in hopes that it would aid him in his quest to better himself and become a top commander for the army of good.   But I also hoped that he would be able to stand by me on my own quest, and protect me.  Now I feel so helpless... so defenseless.  Together Gaje and I were able to defeat a powerful evil known as an Erinyes.  But the might of a dragon is too much.  Gaje had too much heart, and too much pride and went to fight the dragon with know one standing with him.  He died so fast.  Of course I will mourn his loss, but I must also go on.  I have faith that his life force continues on in another form.  Hopefully Pelor will see fit to help him and guide him to a knew life and new mission.  I also pray for forgiveness in my failure and  wish to gain a new cohort.  If Pelor, in all his mighty wisdom, sees fit to return Gaje to me and give the two of us another chance I will be grateful beyond compare.

Shackled City: ECL 8 Osiris Eloah Elf Generalist Wizard: Entry 17

A young black dragon, no problem. A wraith, no worries. A room full of screaming colored fungus, right. A frog like ninja on a wall, doubt it. The party is so focused right now no enemies can stand in our way, as they crumble like dust beneath our feet! For those few foolish enemies that still hold the dwarf captive, they should pray for a swift demise. However, I'm not sure I feel so magnanimous today.

Friday, December 27, 2013

Some More New Achievements

Even more new achievements, from the mind of Jr. These have also been added to the "Aryathan Jiil Campaign Setting.pdf" and uploaded to the google drive.

Hidden Dragon
Tier I Inflict massive damage on an enemy that consists of at least 20 points of precision damage (such as sneak attack, sudden strike, or skirmish).
Tier II Inflict massive damage on an enemy that consists of at least 35 points of precision damage (such as sneak attack, sudden strike, or skirmish).
Tier III Inflict massive damage on an enemy that consists of at least 50 points of precision damage (such as sneak attack, sudden strike, or skirmish).

Shooting and Scooting
Tier I You must successfully hide at least 10 feet away from your target, fire a single successful ranged attack at that target, then Move Silently away from that spot using a full move action and make a new Hide check with a -20 penalty. To earn this achievement, you must remain undetected by that target for all aspects of this maneuver.
Tier II You must fulfill the same requirements as for tier I, but against one or more targets in 3 consecutive rounds.
Tier II You must fulfill the same requirements as for tier I, but against one or more targets in 5 consecutive rounds.

Spraying and Praying
Tier I Firing ranged attacks at targets that you cannot see, either because you are blind, the targets have total concealment from you, or the targets are invisible. You must fire at least 5 such ranged attacks consecutively and intentionally hit at least one enemy and unintentionally hit one ally (neither of which are visible to you).
Tier II Same as for tier I, except that you must fire 10 such consecutive ranged attacks.
Tier III Same as for tier I, except that you must fire 20 such consecutive ranged attacks.

Also note a new option for using achievements:

Floating Bonus Option: You may choose to permanently lose the +1% bonus per achievement on 1d100 rolls and instead gain a number of daily floating +1 morale bonuses that may be added to any d20 roll based on the number of achievements you have. Refer to the chart below to see how many daily floating +1 morale bonuses you can use. You may spend as many daily bonuses as you like on a given d20 roll. You may choose to declare the use of one or more such daily bonuses after the d20 roll is made but before the results of the roll are announced by the DM.
ECL
Achievements and Floating Bonuses
1-4
Each 5 achievements grant 1 daily bonus
5-9
Each 4 achievements grant 1 daily bonus
10-14
Each 3 achievements grant 1 daily bonus
15-19
Each 2 achievements grant 1 daily bonus
20+
Each 1 achievement grants 1 daily bonus

Thursday, December 26, 2013

Some New Achievements

Here are some new achievements that have been added to the "Aryathan Jiil Campaign Setting.pdf" and updated on the google drive.

Blastmaster
Tier I Kill 5 enemies with a single effect in a single round during combat.
Tier II Kill 20 enemies with a single effect in a single round during combat.
Tier III Kill 50 enemies with a single effect in a single round during combat.

Devoted Parishioner
Tier I Set up 5 consecrated shrines to your deity. Each shrine costs 66 gp and consists of a holy book, a wooden holy symbol, 2 candles, an altar, and a consecrate spell (the total cost includes the material components for the spell as well). Each shrine must exist for at least a month to qualify.
Tier II Set up 20 consecrated shrines to your deity. (See tier 1 for details).
Tier III Set up 50 consecrated shrines to your deity. (See tier 1 for details).

Spellslinger
Tier I Successfully cast 3 spells in a single round that meaningfully affects the outcome of combat.
Tier II Successfully cast 5 spells in a single round that meaningfully affects the outcome of combat.
Tier III Successfully cast 10 spells in a single round that meaningfully affects the outcome of combat.

Total Annihilation
Tier I Score 2 consecutive critical hits during a single combat encounter.
Tier II Score 3 consecutive critical hits during a single combat encounter.
Tier III Score 5 consecutive critical hits during a single combat encounter.

Saturday, December 21, 2013

Shackled City: ECL 8 Osiris Eloah Elf Generalist Wizard: Entry 16

Despite the absence of a few of the party members, the warlock, swashbuckler, monk and myself managed to defeated a few of the stragglers left defending the area including two swarms that appeared to have traces of black dragon ancestry. Interesting, very interesting. Was it wise to sleep in a chamber that I believe is a hatchery for such creatures? If we live through the night I suppose I'll have my answer.

Tuesday, December 17, 2013

Swordsage and Dread Necromancer

I am removing these two classes (Swordsage and Dread Necromancer) from retirement, so they are playable classes again.
This will also set all of the martial disciplines back to their original classes as well.

Saturday, December 14, 2013

Shackled City: ECL 8 Osiris Eloah Elf Generalist Wizard: Entry 15

And who would have imagined the encounter with the devil would be survived? Every second we are in the under dark our fighting skills improve. Yes there are still times when our teamwork could use some work, but so far we have managed and most importantly, survived! The Warlock showed impressive self preservation skills that lead to the defeat of an ancient cleric creature and the fool who allowed himself to be controlled by him, by himself. My party never ceases to amaze me. I wonder what else is in store for use?

Sunday, December 8, 2013

Shatter and Baleful Utterance notes

Shatter and Baleful Utterance Notes

Here are some of my notes for the Shatter spell as well as the Baleful Utterance invocation.

Spell Version
Brittle Nonmagical Objects
Sunder Single Solid Nonmagical Object
Damage Crystalline Creature
Area/Target:
Area: All within a 5-ft radius spread
Target: One solid object
Target: One crystalline creature
Saving Throw:
Will negates (object); unattended nonmagical objects fail all saves
Will negates (object); unattended nonmagical objects fail all saves
Fort half
Composition:
Crystal, glass, ceramic, or porcelain.
Any
Crystalline creature
Weight Limit:
1 lb/caster level
10 lbs/caster level
Any
Result
Shattered (destroyed)
Sundered (destroyed)
Sonic damage 1d6/level (max 10d6)

Examples for Shatter’s Sunder Version

Object
Weight
Minimum Caster Level to Sunder with Shatter
Silver Holy Symbol
1 lb
1st
Longsword
4 lbs
1st
Orc-double axe
15 lbs
2nd
Chain shirt
25 lbs
3rd
Chainmail
40 lbs
4th
Full Plate
50 lbs
5th
Simple Wooden Door (oak)
93 lbs to 140 lbs
10th to 14th
Stone Door (granite)
413 lbs to 430 lbs
42nd to 43rd
10-ft cube of stone (granite)
165,000 lbs to 172,000 lbs
16,500th to 17,200th

Shatter

Evocation [Sonic]
Level:    Brd 2, Chaos 2, Clr 2, Destruction 2, Sor/Wiz 2
Components:      V, S, M/DF
Casting Time:     1 standard action
Range:  Close (25 ft. + 5 ft./2 levels)
Area or Target:  5-ft.-radius spread; or one solid object or one crystalline creature
Duration:             Instantaneous
Saving Throw:    Will negates (object); Will negates (object) or Fortitude half; see text
Spell Resistance:               Yes (object)
Shatter creates a loud, ringing noise that breaks brittle, nonmagical objects; sunders a single solid, nonmagical object; or damages a crystalline creature.

Used as an area attack, shatter destroys nonmagical objects of crystal, glass, ceramic, or porcelain. All such objects within a 5-foot radius of the point of origin are smashed into dozens of pieces by the spell. Objects weighing more than 1 pound per your level are not affected, but all other objects of the appropriate composition are shattered.

Alternatively, you can target shatter against a single solid object, regardless of composition, weighing up to 10 pounds per caster level. Targeted against a crystalline creature (of any weight), shatter deals 1d6 points of sonic damage per caster level (maximum 10d6), with a Fortitude save for half damage.

Arcane Material Component
A chip of mica.

Baleful Utterance

Least; 2nd

You speak a single syllable of the Dark Speech (described in Book of Vile Darkness), affecting an object or area as if by a shatter spell. If a creature is holding or wearing the target of the spell and the target is destroyed, the creature must make a Fortitude save or be dazed for 1 round and deafened for 1 minute by your terrible word. This is a sonic effect.