Squaring the Circle

Squaring the Circle

Thursday, June 25, 2015

DM Entry: Magnus Arcana (beta 4)

The Magnus Arcana has been updated some more.

Spells from the following sources are included in this latest update:

All Dragon magazines from the 3.5 era


The Aryathan Jiil Magnus Arcana.pdf has been uploaded to the google drive and is ready to view. You may have to re-download it to get the latest version.

Up next I'll be working on adding spells from Dungeon magazines from the 3.0 and 3.5 era.

The beta 4 release pdf weighs in at 18.2mb
a bulging 913 pages long
index: 19 pages
spell lists: 63 pages
and the full text of the spells occupy most of other pages.

The document stands at 963,030 words and over 4.8 MILLION characters not counting spaces.

Sunday, June 21, 2015

Rules and Format (**read before posting**)

This blog is for posting your PCs journal.

Please keep all posts on this blog in character.
Comments may be in or out of character.

Please use the following format in the Title of your post:
Campaign: ECL Character Name race class level: Journal Entry Number

For example, one might look like this:
Shackled City: ECL 4 Shushan Turanis lesser fey'ri marshal 1, truenamer 3: Entry 1

Blog and Player Loyalty XP Bonus
Posting a blog for your character on this site earns that PC a percent bonus to XP during the next game session equal to:
+1% per consecutive number of sessions attended and blogged  (not to exceed your effective character level)

Bio XP Bonus
Posting your character's bio on this blog earns your character a flat, one-time +200 XP, multiplied by your Player Loyalty Bonus. This bonus only applies during the first three sessions after character creation, after which the bonus drops to a flat +200 XP (without multiplying by your Player Loyalty Bonus).

Saturday, June 20, 2015

Fires of Dis: ECL 1: Oriboth Bonegrip dwarf fighter 1: Bio

About fifty years ago in the Hopeless Rise, a dark red mountain that was said not to have any gold in it, was born Oriboth Bonegrip. The Bonegrip family had lived there for generations with many other dwarven clans. They had made a huge community of dwarfs inside of this red mountain. The community thrived for hundreds of years. Then one day, they had mined into the biggest vane of gold that has ever been seen before. The gold made every dwarf very greedy and drove almost everyone to insanity. The Bonegrip clan left before any real chaos happened. But they ran out of gold very quick and even some of them ran back to the Hopeless Rise. Oriboth struggled as a young dwarf. He decided that he could make a better living at adventuring than being a house builder. He traveled to the city of Greyhawk looking for some exploration of some dungeons. But he only found some gold and some gear. He heard of a way to travel to the great city Sigil, the stranger said that he could find all kinds of adventuring in the city. But he couldn't find anything in Sigil so he just began making stone houses like he was before all this. And there is where Oriboth Bonegrip sat waiting for the opportunity to adventure.

Monday, June 15, 2015

DM Entry: Fires of Dis 3.5 Introduction and PC Gen Information

Setup Text
"The Great Bazaar! The kind of place that’d drive even a Sensate barmy, with so many things to sample from so many different worlds that it’d take ten lifetimes to try them all. This whole part of Sigil’s swamped in a sea of caravan tents and breakaway stalls, topped with flags draped with banners, festooned with hangings of every color and design. Here, the merchants of a hundred planar and prime worlds set up their carts, offering food, drink, rugs, pots, clothing, rope, stoneware—anything that a visitor to the City of Doors might want or need. And since just about every berk and blood in the multiverse tromps through the Cage at some point or other, it’s a bet that the merchants here have something to meet every taste."

PC Gen Information
This game is for beginners. The only book available to use is the Player's Handbook. No other books are permitted for character creation or later on for the extent of this adventure.
Edition: D&D 3.5
Level: 1st
Origin: Your character should choose a normal game world to be from, and this is pretty wide open. You can be from a certain place in the Realms or some place in Greyhawk, or some other game world.
Setting: Planescape. Your character's now live in Sigil on the outer plane called The Outlands, between the heavens and the hells. It is perfectly common to see angels and devils having calm discussions in the streets of Sigil, because this is a neutral meeting ground. The place is run by The Lady of Pain, who some believe is a god, others believe she is a tanar'ri. No matter what she is, she controls this place, and sends people who cause trouble to the mazes in an instant. They say, if you see her floating down the street, go find some place to hide or you will be trapped for ever in one of her mazes. You are likely to see all manner of humanoid and intelligent "monster" in the Great Bizaar, Stone giants carrying divans with some humanoid sitting on them. A night hag selling larva with human faces to the highest bidder. A dwarf with a flaming beard selling ceramic bowls that produce light like a torch while embers smolder inside, said to be made from stone from the Elemental Plane of Fire.
How Much Money Do You Start With? This is found on page 111 of the Player's Handbook. And don't forget your free set of clothing.
How Did You Get to Sigil? This is part of your character background that you are open to flesh out. If you are not sure what Sigil is or what the Outlands are, you can just explain how you simply don't know how you got here (which is true of many people here), something about walking through a doorway that strangely glowed for a second and you found yourself in this strange place.
What Does Sigil Look Like? Everyone lives on the inside of a ring that floats mysteriously above the Outlands at an infinite height...somehow.

Click on each of the following to enlarge.