Grief. Such a strange
emotion. At least to one like me. It is human nature to feel great remorse over
the loss of loved ones. But how can I
show absolute faith and belief in Pelor if I mourn the loss of one of his
servants too much? I’m sure Gaje knew what it meant to come to the material
plane and fight evil in Pelor’s name. I
invited him to leave the temple and adventure with me. I did so in hopes that it would aid him in
his quest to better himself and become a top commander for the army of good. But I also hoped that he would be able to stand by me on my own quest, and protect me. Now I feel so helpless... so defenseless. Together Gaje and I were able to defeat a powerful evil known as an Erinyes. But the might of a dragon is too much. Gaje had too much heart, and too much pride and went to fight the dragon with know one standing with him. He died so fast. Of course I will mourn his loss, but I must also go on. I have faith that his life force continues on in another form. Hopefully Pelor will see fit to help him and guide him to a knew life and new mission. I also pray for forgiveness in my failure and wish to gain a new cohort. If Pelor, in all his mighty wisdom, sees fit to return Gaje to me and give the two of us another chance I will be grateful beyond compare.
Contributors
Saturday, December 28, 2013
Shackled City: ECL 8 Osiris Eloah Elf Generalist Wizard: Entry 17
A young black dragon, no problem. A wraith, no worries. A room full of screaming colored fungus, right. A frog like ninja on a wall, doubt it. The party is so focused right now no enemies can stand in our way, as they crumble like dust beneath our feet! For those few foolish enemies that still hold the dwarf captive, they should pray for a swift demise. However, I'm not sure I feel so magnanimous today.
Friday, December 27, 2013
Some More New Achievements
Even more new achievements, from the mind of Jr. These have also been added to the "Aryathan Jiil Campaign Setting.pdf" and uploaded to the google drive.
Hidden Dragon
Shooting and Scooting
Spraying and Praying
Hidden Dragon
Tier I Inflict
massive damage on an enemy that consists of at least 20 points of precision
damage (such as sneak attack, sudden strike, or skirmish).
Tier II Inflict
massive damage on an enemy that consists of at least 35 points of precision
damage (such as sneak attack, sudden strike, or skirmish).
Tier III Inflict
massive damage on an enemy that consists of at least 50 points of precision
damage (such as sneak attack, sudden strike, or skirmish).
Tier I You must
successfully hide at least 10 feet away from your target, fire a single successful
ranged attack at that target, then Move Silently away from that spot using a full
move action and make a new Hide check with a -20 penalty. To earn this
achievement, you must remain undetected by that target for all aspects of this
maneuver.
Tier II You must
fulfill the same requirements as for tier I, but against one or more targets in
3 consecutive rounds.
Tier II You must
fulfill the same requirements as for tier I, but against one or more targets in
5 consecutive rounds.
Tier I Firing
ranged attacks at targets that you cannot see, either because you are blind,
the targets have total concealment from you, or the targets are invisible. You
must fire at least 5 such ranged attacks consecutively and intentionally hit at
least one enemy and unintentionally hit one ally (neither of which are visible
to you).
Tier II Same as
for tier I, except that you must fire 10 such consecutive ranged attacks.
Tier III Same as
for tier I, except that you must fire 20 such consecutive ranged attacks.
Also note a new option for using achievements:
Floating
Bonus Option: You may choose to permanently lose the +1% bonus per
achievement on 1d100 rolls and instead gain a number of daily floating +1 morale
bonuses that may be added to any d20 roll based on the number of achievements
you have. Refer to the chart below to see how many daily floating +1 morale
bonuses you can use. You may spend as many daily bonuses as you like on a given
d20 roll. You may choose to declare the use of one or more such daily bonuses
after the d20 roll is made but before the results of the roll are announced by
the DM.
ECL
|
Achievements and
Floating Bonuses
|
1-4
|
Each 5 achievements
grant 1 daily bonus
|
5-9
|
Each 4 achievements
grant 1 daily bonus
|
10-14
|
Each 3 achievements
grant 1 daily bonus
|
15-19
|
Each 2 achievements
grant 1 daily bonus
|
20+
|
Each 1 achievement grants 1 daily bonus
|
Thursday, December 26, 2013
Some New Achievements
Here are some new achievements that have been added to the "Aryathan Jiil Campaign Setting.pdf" and updated on the google drive.
Blastmaster
Devoted Parishioner
Spellslinger
Total Annihilation
Blastmaster
Tier I Kill 5
enemies with a single effect in a single round during combat.
Tier II Kill 20
enemies with a single effect in a single round during combat.
Tier III Kill 50
enemies with a single effect in a single round during combat.
Tier I Set up 5 consecrated shrines to your deity. Each shrine
costs 66 gp and consists of a holy book, a wooden holy symbol, 2 candles, an
altar, and a consecrate spell (the total
cost includes the material components for the spell as well). Each shrine must
exist for at least a month to qualify.
Tier II Set up 20
consecrated shrines to your deity.
(See tier 1 for details).
Tier III Set up
50 consecrated shrines to your deity.
(See tier 1 for details).
Tier I Successfully
cast 3 spells in a single round that meaningfully affects the outcome of
combat.
Tier II Successfully
cast 5 spells in a single round that meaningfully affects the outcome of
combat.
Tier III Successfully
cast 10 spells in a single round that meaningfully affects the outcome of
combat.
Tier I Score 2
consecutive critical hits during a single combat encounter.
Tier II Score 3
consecutive critical hits during a single combat encounter.
Tier III Score 5
consecutive critical hits during a single combat encounter.
Saturday, December 21, 2013
Shackled City: ECL 8 Osiris Eloah Elf Generalist Wizard: Entry 16
Despite the absence of a few of the party members, the warlock, swashbuckler, monk and myself managed to defeated a few of the stragglers left defending the area including two swarms that appeared to have traces of black dragon ancestry. Interesting, very interesting. Was it wise to sleep in a chamber that I believe is a hatchery for such creatures? If we live through the night I suppose I'll have my answer.
Tuesday, December 17, 2013
Swordsage and Dread Necromancer
I am removing these two classes (Swordsage and Dread Necromancer) from retirement, so they are playable classes again.
This will also set all of the martial disciplines back to their original classes as well.
This will also set all of the martial disciplines back to their original classes as well.
Saturday, December 14, 2013
Shackled City: ECL 8 Osiris Eloah Elf Generalist Wizard: Entry 15
And who would have imagined the encounter with the devil would be survived? Every second we are in the under dark our fighting skills improve. Yes there are still times when our teamwork could use some work, but so far we have managed and most importantly, survived! The Warlock showed impressive self preservation skills that lead to the defeat of an ancient cleric creature and the fool who allowed himself to be controlled by him, by himself. My party never ceases to amaze me. I wonder what else is in store for use?
Sunday, December 8, 2013
Shatter and Baleful Utterance notes
Shatter and Baleful Utterance Notes
Here are some of my notes for the Shatter spell as well as the Baleful Utterance invocation.
Spell Version
|
Brittle Nonmagical Objects
|
Sunder Single Solid Nonmagical Object
|
Damage Crystalline Creature
|
Area/Target:
|
Area: All within a 5-ft
radius spread
|
Target: One solid
object
|
Target: One crystalline
creature
|
Saving Throw:
|
Will negates (object); unattended nonmagical objects fail all saves
|
Will negates (object); unattended nonmagical objects fail all saves
|
Fort half
|
Composition:
|
Crystal, glass,
ceramic, or porcelain.
|
Any
|
Crystalline creature
|
Weight Limit:
|
1 lb/caster level
|
10 lbs/caster level
|
Any
|
Result
|
Shattered (destroyed)
|
Sundered (destroyed)
|
Sonic damage 1d6/level
(max 10d6)
|
Examples for Shatter’s Sunder Version
Object
|
Weight
|
Minimum Caster Level to Sunder with
Shatter
|
Silver Holy Symbol
|
1 lb
|
1st
|
Longsword
|
4 lbs
|
1st
|
Orc-double axe
|
15 lbs
|
2nd
|
Chain shirt
|
25 lbs
|
3rd
|
Chainmail
|
40 lbs
|
4th
|
Full Plate
|
50 lbs
|
5th
|
Simple Wooden Door (oak)
|
93 lbs to 140 lbs
|
10th to
14th
|
Stone Door (granite)
|
413 lbs to 430 lbs
|
42nd to
43rd
|
10-ft cube of stone (granite)
|
165,000 lbs to
172,000 lbs
|
16,500th
to 17,200th
|
Shatter
Evocation [Sonic]
Level: Brd 2, Chaos
2, Clr 2, Destruction 2, Sor/Wiz 2
Components: V, S,
M/DF
Casting Time: 1
standard action
Range: Close (25 ft. +
5 ft./2 levels)
Area or Target: 5-ft.-radius
spread; or one solid object or one crystalline creature
Duration: Instantaneous
Saving Throw: Will
negates (object); Will negates (object) or Fortitude half; see text
Spell Resistance: Yes
(object)
Shatter creates a loud, ringing noise that breaks brittle,
nonmagical objects; sunders a single solid, nonmagical object; or damages a
crystalline creature.
Used as an area attack, shatter destroys nonmagical objects
of crystal, glass, ceramic, or porcelain. All such objects within a 5-foot
radius of the point of origin are smashed into dozens of pieces by the spell.
Objects weighing more than 1 pound per your level are not affected, but all
other objects of the appropriate composition are shattered.
Alternatively, you can target shatter against a single solid
object, regardless of composition, weighing up to 10 pounds per caster level.
Targeted against a crystalline creature (of any weight), shatter deals 1d6
points of sonic damage per caster level (maximum 10d6), with a Fortitude save
for half damage.
Arcane Material Component
A chip of mica.
Baleful Utterance
Least; 2nd
You speak a single syllable of the Dark Speech (described in
Book of Vile Darkness), affecting an
object or area as if by a shatter spell.
If a creature is holding or wearing the target of the spell and the target is
destroyed, the creature must make a Fortitude save or be dazed for 1 round and
deafened for 1 minute by your terrible word. This is a sonic effect.
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