Squaring the Circle

Squaring the Circle

Wednesday, November 27, 2019

Aryathan Jiil: Gentleman’s Agreement

This gentleman's agreement was created many years ago, and I plan to revise and modernize it soon. But I'm posting it here and will add it to the featured articles in the left hand column for easy reference.

Player's must verbally agree to this agreement in order to be part of the game.

1. When playing you agree not to play Pun-Pun, to engage in infinite loops, and other things that completely takes all risk away from your character. There is no exact or complete list of things that for the sake of a coherent game should be avoided. That is not to say that your characters should not be powerful, they need to be and should be very powerful, but they and their actions should not become utterly game-breaking such as to remove the aspect of challenge in a game.

2. You agree to fully document your character's statistics, abilities, loot, etc. according to the game rules and the campaign rules completely and honestly at all times. You agree to have a fully updated
character sheet before play and not just "Wing It."

3. You agree to act in good faith towards others in the game and create a environment which supports having fun. You agree to act courteously and respectfully towards one another.

4. You agree to self-moderate your character builds and actions. D&D is an unbalanced game, plain and simple. Anyone who disagrees with this statement hasn't read enough optimization forums or played
enough.

5. The DM cannot audit every character sheet. You have to create and maintain your characters, possessions, etc. according to the rules and you are expected to be honest. You need to choose all of your characters stuff before creation and update as they level accordingly. This should go without saying. No "Oh, well I could choose to learn Orc right now since it'd help with the adventure." Similarly, not every DM is as familiar with psionic tricks, Tome of Battle combos, or whathaveyou tactics from the
plethora of available books as you are. It must be expected and understood that you both fully know and fully follow the rules of the mechanics that your character(s) utilizes.

6. We're all playing D&D because we all want to have fun. The fun of the group comes before the fun of the individual. There is no place for jerks here, we need to all act courteously toward one another
because of the innate respect each human being is due and secondly courtesy and respect toward each other are pre-requisites for group fun.

7. We have to have some guidelines and decisions to guide the easy transition from adventure to adventure. Some freedom in choice must be delegated away so that arguments are avoided and consistent standards are in place.

Monday, November 25, 2019

Field of Nedles: ECL 2 Noname lesser magma genesis shield maiden fighter 2: Entry 2

I was useless. I couldn’t do anything against those swarming abominations. All I could do was offer a quick death to our companions. If it has not been for their sacrifices and poison gasses, we would not have made it out alive. Not sure if we are out of danger though. Ever since Melino accepted that succubus, she hasn’t been herself. She seems to be battling internally against that demon, and I can’t tell who is winning. Wilson is very weary of her. He asked for that lesser gem I found a while back and affixed it to his teeth. He said it would help us hurt the demons and entities that reside in this realm. He has said that the succubus could give us huge advantages, like wings for Melino, but they are inherently evil.

Saturday, November 23, 2019

Field of Nettles: ECL 1 Panix llao human fighter 1: Entry 1

Recently after my mission was overcome, I went into hiding with another fighter from my group, and then strangely we encountered a woman with a talking skull. After determining she was friendly, the skull was intelligent, and they were in need of assistance, we decided to join them. The pair seems a little erratic, but are commissioned by the same person my group was to complete the same mission. My upbringing compels me to want to complete what I started. I'm not wanting to stay in this wasteland any longer either, so I'm eager to join them, and hopefully we can establish a good repertoire. With my skills coupled with that of my remaining party member, I know we'd be a strong asset to their team. We both want to complete this mission. No sense in going at it alone with two halves of a party separately. I was raised that the more numbers on your side the better. 

Field of Nettles - ECL 2 Melino Half Elf Druid: 1

So the love of my life died yesterday...I didn’t even get a chance to trick him into marriage. Sad. I grabbed some of his meat to consume later, so I guess he will be with me for a little while longer. I got stuck with his stupid skull friend who keeps threatening to fly off without me. Good thing I’m carrying all his stuff.
We came across one of the old groups that got sent out on this quest, which has me just a little worried. But if we die we die.
That one girl noname got a fat ass. I’m gonna tap that spicy lady in remembrance of Udrol.

Field of Nedles: ECL 1 Noname lesser magma genesis shield maiden fighter 1: Entry 1

First time meeting this strange duo of a companionless Druid and floating skull with a belt buckle clip. We reached a large clearing with a tall tower in the middle. Saw a glimpse of a succubus and the skill floated a beeline to that ass.

Monday, November 11, 2019

The Marilith General, Alamanda (Lore)

The lore held within the mimir about the demon general, Alamanda, a marilith tanar'ri:

General Taramanda beheld her twin sister die in the fall of Malevolus. Taramanda now remains cloistered in her fortress, Gallowshill, on the 13th layer of the Abyss. So great was the loss of the demon general Alamanda to the hordes of tanar'ri involved in the Blood War, that many other marilith generals took up her banner in a show of defiance against her slayers. The banner of Alamanda at first became a sort of rogue gang of military tanar'ri generals and their underlings, skirmishing for their own causes against those who brought down Alamanda. Now however, they operate as a sort of mercenary organization numbering in the hundreds of thousands of demons, having served a myriad of demon lords--sometimes to further the cause of the Blood War against the baatezu, but often functioning as elite military for special operations.

The marilith atop this particular mound of dead fiends bears a tattoo-name on her should: Asaz-Aszix--a virtually unknown marilith, possibly taking on the banner of Alamanda in a bid to strengthen her own reputation among the tanar'ri.

[[Players that comment on this blog post before the next game session may dice-off for a special item discovered among the remains of Asaz-Aszix.]]