After a period of rest and befre being teleported upstairs by the big black shaft of Therizdun, the cleric and barbarian dissipated in a cloud of prayer leaving behind a seemingly , like myself factotum goblin and a ghaele of female appearance(planes knowledge). Whatever ! We headed back to town on our carriage while it snowed in about 8 and a half hours to the inn indicated by the troglodyte that i thoroughly inquisitated.
I was going t play slick and ask the tavern wench that i knew was part of the cult and trying to join it. She acted like she didn't know what i was talking about and proceeded t serve us food.Along with a little history of the town and Therizden. So we went ahead and rented a room with the party a little shaken up by my abrupt performance. The angel kept watch and woke all of our asses up when the bartender wench tried to attack us. After a quick skirmish i was pissed off at her and prepared for my inquisitional methods that 3/4 were alright with. With a good bit of info squeezed out of her and general consensus that she should be put down for her treason and especial rudeness after spitting on me I back handed her soul to my grand father's army for that disrespect.Extremely pissed after what i would consider a near betrayal for my amicable initial actions towards my inquiry towards her cult i was in a rage. A rage of blood lust wanting to butcher the rest of her cult for making me waste my time at pleasantries and in trying to kill me. After that we went to bed , after searching the half ass deserted town, b/c it was winter. While I was raging.
The next morning the flour mill was on fire and no one still came in to this inn. Must be known for its ill repute of acolyte or weird shit going on! We rushed over there to see what remaining evidence we could find and found a cellar door. That well... lead us to the rest of the gang including what i assume was the boss with his bodyguard and old grisly looking self. With our angel ally with odd fire technology and wizard we quickly overtook em. So now would I honor the wombat and our quest's goal by beginning the inquisition on the master to find out more about this cult as well as to what would occur when/how i summon this legendary fiend.
Praise be to the Wombat for the fruit he has come bearing for my anger towards his/my foes. And as to how he delivered them unto my hands so that i may bloody them for his glory and the edification of my knowledge nyaaaahaha.
Contributors
Friday, November 13, 2015
Saturday, November 7, 2015
Return to the temple of elemental evil ECL 4: 1 factoteum 3 duskblade Biography
I am Icelus the 3rd ,23 years into eternity of maroon pigmentation and brownish gold iris. Back home on a faraway land where the undead with minds of their own able to understand and live properly among the living are a common .I am also known as the scholar of Blight, Passe Partout, or the Baron's prodiger (prodigy).
Since I was made a bastard at early age my Great grandfather decided to take me to the castle in the middle of the necropolis high castle and began my initiation into a great being(since i don't plan to be a mortal man forever ).After many years of studying arcane , weirds, fighting style ,religion ,strategy and the planes under the high councils of my family or friends of they felt that it was time for me to begin the right of Ascendance unto the council/hierarch of my not so gloomy above ground city of the necropolis where both living and undead live in harmony(more or less) .To attain a high rank of undeath (death knight, Lich, Elder vampire) or highly organized monarchy of undeath is considered an honor, Prowess of battle and knowledge; a testament that you've accumulated much desirable battle experience in the eyes of a deity, knowledge from your dome, and lived out many years into the eternity to tell the tales of past ages and to be a patr/matriarch blessing to the younger mortal souls. As well as to boss them around , including the newly undead.
My 3 Generations back, great grandfather Icelus (AKA Baron SaviorSelf) the first succeeded in his adventure of serving Hextor , being his paladin of tyranny and became a death knight as a reward to serve him and to teach others of Hextor's ways as well as the Wombat's. Our personal family God (Wombat) . Through many feats and dastardly extravagant acts of ruthlessness and gentlemen like brutality he earned that nickname of Baron SaviorSelf.
I 've studied under him for years as well as many other patriarch/matriarch of our society. To ultimately become one with eternity and rise to their ranks. But of course to join the council/ high tribunal in our land the adventurer seeking everlasting life/ knowledge of the hereafter must bring back gifts/knowledge/ craft / or sizable army might back to please the council . To be deemed a great discovery / find to add great value to the city or its culture of foreign land. To one day amass enough forces to march onto other territories or even country and realms of existence to spread the gospel of undeath, communism , and THE WOMBAT.
The wombat's stare discern truth, its claws are mighty to tear through space and time itself for whatever thing/ being it searches for , its teeth war and domination of all who falls prey to its bite, its fur knowledge of weaving of the everlasting caress of eternity and know when to be diplomatic , its pouch a soft reminder of its warmth to its own or inferno to those who betray it. All of it's enemies face shall be torn off as trophies and put in its pouch to be shown to all of those who dare cross the mighty wombat's decision or path. And reminder that a WOMBAT IS a killing machine .With a soft side for those that subjugate themselves to it. If not, the children of its victim shall be tossed into the blood that drips from his trophies faces' and be ever forgotten in their own ruination and foolishness for not following the wombat or seceding way to his will .I am not nearly as ruthless as the rest of my peers nor do i YET see the need for such brutality on others ,I consider lesser or even enslaving. Unless enemies of course. The last few paragraphs I believe are metaphorical, though my peers tell me to take it all to heart. Trust me I take the Wombat very seriously as I thank him every day for its renewing grace given strength and protecting pouch it has covered on me; it's just that such annihilation is overkill in most cases.
Anyhow my last 2 male family members have failed (father included)while my grandma is still questing and my mother has succeeded, I believe i have some siblings though i have a few half related. Since once on the council all sorts of pleasures are now made legal and made light of since they have forever to fool around. This goes w/o saying that there is death within my blood. A lot of high hopes have been placed from my peers expecting for me to come back with the knowledge of the ages or as/with a destructive force nt seen since Baron SaviorSELF(he cultivates the souls of the deceased family members to either put in his blade or to reawaken them to walk the death parade to invade another place alongside him) or Dracula.
That is why with all the rumors around this place I found myself under the bed searching for a source of great power to unearth either to impart imto me or as a testament to bring back home.Possibly I could even become a death knight prior to coming home or utterly transcended.
Since I was made a bastard at early age my Great grandfather decided to take me to the castle in the middle of the necropolis high castle and began my initiation into a great being(since i don't plan to be a mortal man forever ).After many years of studying arcane , weirds, fighting style ,religion ,strategy and the planes under the high councils of my family or friends of they felt that it was time for me to begin the right of Ascendance unto the council/hierarch of my not so gloomy above ground city of the necropolis where both living and undead live in harmony(more or less) .To attain a high rank of undeath (death knight, Lich, Elder vampire) or highly organized monarchy of undeath is considered an honor, Prowess of battle and knowledge; a testament that you've accumulated much desirable battle experience in the eyes of a deity, knowledge from your dome, and lived out many years into the eternity to tell the tales of past ages and to be a patr/matriarch blessing to the younger mortal souls. As well as to boss them around , including the newly undead.
My 3 Generations back, great grandfather Icelus (AKA Baron SaviorSelf) the first succeeded in his adventure of serving Hextor , being his paladin of tyranny and became a death knight as a reward to serve him and to teach others of Hextor's ways as well as the Wombat's. Our personal family God (Wombat) . Through many feats and dastardly extravagant acts of ruthlessness and gentlemen like brutality he earned that nickname of Baron SaviorSelf.
I 've studied under him for years as well as many other patriarch/matriarch of our society. To ultimately become one with eternity and rise to their ranks. But of course to join the council/ high tribunal in our land the adventurer seeking everlasting life/ knowledge of the hereafter must bring back gifts/knowledge/ craft / or sizable army might back to please the council . To be deemed a great discovery / find to add great value to the city or its culture of foreign land. To one day amass enough forces to march onto other territories or even country and realms of existence to spread the gospel of undeath, communism , and THE WOMBAT.
The wombat's stare discern truth, its claws are mighty to tear through space and time itself for whatever thing/ being it searches for , its teeth war and domination of all who falls prey to its bite, its fur knowledge of weaving of the everlasting caress of eternity and know when to be diplomatic , its pouch a soft reminder of its warmth to its own or inferno to those who betray it. All of it's enemies face shall be torn off as trophies and put in its pouch to be shown to all of those who dare cross the mighty wombat's decision or path. And reminder that a WOMBAT IS a killing machine .With a soft side for those that subjugate themselves to it. If not, the children of its victim shall be tossed into the blood that drips from his trophies faces' and be ever forgotten in their own ruination and foolishness for not following the wombat or seceding way to his will .I am not nearly as ruthless as the rest of my peers nor do i YET see the need for such brutality on others ,I consider lesser or even enslaving. Unless enemies of course. The last few paragraphs I believe are metaphorical, though my peers tell me to take it all to heart. Trust me I take the Wombat very seriously as I thank him every day for its renewing grace given strength and protecting pouch it has covered on me; it's just that such annihilation is overkill in most cases.
Anyhow my last 2 male family members have failed (father included)while my grandma is still questing and my mother has succeeded, I believe i have some siblings though i have a few half related. Since once on the council all sorts of pleasures are now made legal and made light of since they have forever to fool around. This goes w/o saying that there is death within my blood. A lot of high hopes have been placed from my peers expecting for me to come back with the knowledge of the ages or as/with a destructive force nt seen since Baron SaviorSELF(he cultivates the souls of the deceased family members to either put in his blade or to reawaken them to walk the death parade to invade another place alongside him) or Dracula.
That is why with all the rumors around this place I found myself under the bed searching for a source of great power to unearth either to impart imto me or as a testament to bring back home.Possibly I could even become a death knight prior to coming home or utterly transcended.
Return to the temple of elemental evil ECL 4: 1 factoteum 3 duskblade, entry # 3
After clearing out the cockatrices and clearing most of the dungeon while trying to play Coombaya with a drum and chimes trying to open the obelisk basin , an adventurer who didn't last long enough to remember the name appeared.
He came with us onto the platform where all 5 of us fit until we hit a black shaft pillars into a long dark cavern. The pillar seemed to have drained the half orc trying t walk across it, trying to get onto another life. This new addition very unwise to him and jeopardizing the whole party, jumped over 10 feet onto the lift throwing trustee Grom off the 2nd lift into the dark abyss below. Dammm!!! We all exclaimed a drell came out of nowhere trying to get cuddly with our new clumsy ass addition. We all decided to hurry along the second lift w/o taking much precautions in hope to arrive early enough to save our friend thrown off below. Drastic measures where taken and we let go off the lift with our combined weight on it and trying toi muster or accumulated drained strength halt the rope. Next thing I remember was the sweet melody of the dark where I saw one of my oldest relative Baron SaviorSelf reach his dreaded blighted fingers of the grave from high on top of a spectral steed saying come here and join us on our death parade. Thinking I grabbed his hand instead it was the cleric's who I guess healed me to fighting strength again but with a shit ton of broken things i could feel. Along with a nefarious figure trying to swallow a position of flight I believe. Well that wasn't happening so I tripped his ass then proceed to knock his ass into the my great relatives death parade.
Seemingly everyone was fine but the new guy who lead us into his dangerous and ridiculous predicament in the first place. I call that poetic justice. And with the clerics rite send buried him .
I don't think great relative will invite him to join the death parade/death march since he would be too clumsy to march to the drummer's beat, you could say that he hops to the beat of his own demise .Hahaha.
Thank the Wombat that he has given me such a competent ally as this cleric to save the day , and that you have not yet abandoned me Oh Great Wombat who keeps me and my ancestor cozy and saint with the fur of protection and pelt of knowledge.
He came with us onto the platform where all 5 of us fit until we hit a black shaft pillars into a long dark cavern. The pillar seemed to have drained the half orc trying t walk across it, trying to get onto another life. This new addition very unwise to him and jeopardizing the whole party, jumped over 10 feet onto the lift throwing trustee Grom off the 2nd lift into the dark abyss below. Dammm!!! We all exclaimed a drell came out of nowhere trying to get cuddly with our new clumsy ass addition. We all decided to hurry along the second lift w/o taking much precautions in hope to arrive early enough to save our friend thrown off below. Drastic measures where taken and we let go off the lift with our combined weight on it and trying toi muster or accumulated drained strength halt the rope. Next thing I remember was the sweet melody of the dark where I saw one of my oldest relative Baron SaviorSelf reach his dreaded blighted fingers of the grave from high on top of a spectral steed saying come here and join us on our death parade. Thinking I grabbed his hand instead it was the cleric's who I guess healed me to fighting strength again but with a shit ton of broken things i could feel. Along with a nefarious figure trying to swallow a position of flight I believe. Well that wasn't happening so I tripped his ass then proceed to knock his ass into the my great relatives death parade.
Seemingly everyone was fine but the new guy who lead us into his dangerous and ridiculous predicament in the first place. I call that poetic justice. And with the clerics rite send buried him .
I don't think great relative will invite him to join the death parade/death march since he would be too clumsy to march to the drummer's beat, you could say that he hops to the beat of his own demise .Hahaha.
Thank the Wombat that he has given me such a competent ally as this cleric to save the day , and that you have not yet abandoned me Oh Great Wombat who keeps me and my ancestor cozy and saint with the fur of protection and pelt of knowledge.
Monday, October 26, 2015
Return to the Temple of Elemental Evil: ECL 4 Icelus RACE factotum 1, duskblade 1: Entry 2
Well this week nothing much happened except for the last part of this entry.
We slept A LOT We got disturbed A LOT by random outside animals that managed to find their way inside the dungeonous catacomb temple like thing we are investigating. after around 16 hours of rest and many breakfast in the gnolls room we did some exploring . Arguing about 10 mins as to what to do with the makeshift wall that seemed to block a side hallway. We ventured down to the crypt which I altogether missed and possibly found the other half of the obelisk on a higher level in the subterranean dungeon(assumption).
Some weird never before found or known(even before my multitude of knowledge education I had) markings color coded with ceremonial instruments that i decided to take a hold of for the party. As we were doing this our half O. friend seemed to have become stiff as a stone(yeah that sounds wrong but i mean who else is reading this , right?) right before one of the big ass bugs, that supposedly spit acid, came out f the ground. Quickly knocked the fuck right back down whence it came from. I decided to haul my new acquaintance around and about the place until the cleric could muster up some spell in a safe place to be able to stop and cure him. I one handedly carried him upstairs to the new area that was well hidden by 1 or two other chambers before it hooked back up to the destroyed moat house where we decided to rest again for the cleric and hopefully for the health of our big friend.
Sadly enough the foolish ranger had killed the troglodyte , which I had a plan to uncover the mysteries within the organization, but not all minds work like mine. yet still kept his fowl stench in the carriage instead of disposing him some where in the ruins or bushes. (sometimes I can't understand lower intelligence) Anyhow after a good rest and the clerics as well as the mage seemingly passing above and before their regular limitations, felt like tackling the wall downstairs. So they did, with much cautious exploration, we fell into a room where a nest of a most vile creature(s) laid ,the cockatrice! These are just babies it seems but what I wonder is where are daddy and mommy cock and what other fowl beast infest this part of this evil place where it seemed it was purposely sealed off of the rest of the place. (hopefully no higher power will wish to send OP hordes of devilish cockatrices against us or crazee ass fiends cough cough)May the Wombat protect this flesh and my mind against whatever follies may befall against them. And that i may bring it honor as I slay whatever horrors come against me in the mighty all knowing wombat's name.
We slept A LOT We got disturbed A LOT by random outside animals that managed to find their way inside the dungeonous catacomb temple like thing we are investigating. after around 16 hours of rest and many breakfast in the gnolls room we did some exploring . Arguing about 10 mins as to what to do with the makeshift wall that seemed to block a side hallway. We ventured down to the crypt which I altogether missed and possibly found the other half of the obelisk on a higher level in the subterranean dungeon(assumption).
Some weird never before found or known(even before my multitude of knowledge education I had) markings color coded with ceremonial instruments that i decided to take a hold of for the party. As we were doing this our half O. friend seemed to have become stiff as a stone(yeah that sounds wrong but i mean who else is reading this , right?) right before one of the big ass bugs, that supposedly spit acid, came out f the ground. Quickly knocked the fuck right back down whence it came from. I decided to haul my new acquaintance around and about the place until the cleric could muster up some spell in a safe place to be able to stop and cure him. I one handedly carried him upstairs to the new area that was well hidden by 1 or two other chambers before it hooked back up to the destroyed moat house where we decided to rest again for the cleric and hopefully for the health of our big friend.
Sadly enough the foolish ranger had killed the troglodyte , which I had a plan to uncover the mysteries within the organization, but not all minds work like mine. yet still kept his fowl stench in the carriage instead of disposing him some where in the ruins or bushes. (sometimes I can't understand lower intelligence) Anyhow after a good rest and the clerics as well as the mage seemingly passing above and before their regular limitations, felt like tackling the wall downstairs. So they did, with much cautious exploration, we fell into a room where a nest of a most vile creature(s) laid ,the cockatrice! These are just babies it seems but what I wonder is where are daddy and mommy cock and what other fowl beast infest this part of this evil place where it seemed it was purposely sealed off of the rest of the place. (hopefully no higher power will wish to send OP hordes of devilish cockatrices against us or crazee ass fiends cough cough)May the Wombat protect this flesh and my mind against whatever follies may befall against them. And that i may bring it honor as I slay whatever horrors come against me in the mighty all knowing wombat's name.
Sunday, October 25, 2015
Return to the Temple of Elemental Evil: ECL 4 Icelus RACE factotum 1, duskblade 3: Entry 1
Preparing for a meal after spending many a days down in the subterranean dungeon( for little the party knows of my intentions and love of knowledge/power) looking for treasures and secrets, after being brought out of a bind. I ended under a bed to better analyze the situation after I started sipping on my fine bottle of my wine whisky Waterloo foreign forgotten realm Vintage 50 years(yeah I drink good stuff) the lights went out and I heard cackling(probably hyena men ) from multiple directions . I took proper cover to not be ambushed w/ proper position and protection. That's when I saw other adventurers seemingly whooping ass w/o much struggle (though it was 3 vs 1 prior to me joining) . I was expecting more hyenas since I found many of them prior to my resting/tactical relocation.
So.. after a quickly interrupted meal a hell hound howled then proceeded to burst from the north corridor (random as hell / literally) sending the meekly mage cowering in the corner and scattering the supposedly brave ranger amok in a frenzy of fear. I'm like "fuck it's me and the priest battling this husky warbeast" floating like 5-6feet total in the air. The half orc came in to help us finish off the beast who was hard to swing at until it seemed to have bit it's own tooth off!( wasn't expecting such fierce hunting hell companion to be so ...sloppy.)When it tried to run we proceeded to bashing it's brains out ,after I fund out it couldn't understand abyssal and thus was useless to my studies /hunting aid from another plane.
Further down the hall the ranger brought 2 new unfriendly acquaintances ,which when the mage returned to her less cowardly senses brought them down quickly, with my mad arcane /lanceship flurry skills of course. I deemed one of them unnecessary and finished his life off. However (since m also here to learn certain secrets) I convinced my new partners to spare one(troglodite who emitted a very strong stench of whatcha call it"shit". Once again the mage couldn't gut the stench nor the idea of "strongly urging it to respond to our question type of deal. Me and the half orc orc could see eyes to eyes on this one. After a quick inquisition, I mean strong suggestion of answering our questions we learned a few things about the town having rats/leaders all throughout it as well what they were studying( to later be used to my advantages). We spared the pathetic draconian speaking soul and sent him upstairs to the ranger to be guarded with the parties wagon from what i understand.
Further venturing towards where the hound came from, after just doing a slight review of the obelisk room, we saw a flight of stairs going upwards and a supposed pen/ secret looking room where me and my new ally the half O. went to look into . Well damn thanks to my shoulder leaning skills I dodged the trap but the orc felt the brunch of it. didn't seem to have bothered him too much though looks like a healthy hefty fellow that can take a lota punishment. He IS an orc descent after all, he's bred for battle. After being stuck on the other side of the trap and lifting up the trap through the lever we went down a winding corridor that led us to a room full of doors similar to that of the prior room where the hound interrupted us . so with the mage and the cleric keeping eye on where we came from .Me and the half O.(once again, what do they think I am their slaves because of my darker skin complexion or it's just that I know how to handle D 'Angerous situations?) checked the three doors from afar with our polearms and of course they were all trapped.
After that thanks to the half O. perceptive ablities( a little paradoxical statement huh?) we saw some very unprepared hyiena man that we quickly put down. With very filthy habbits (fleas half eaten stuff adventureres bones, you know like dog... ha ha serves em right). We then proceeded to take a lng rest in that room with the orc and cleric on guard I believe and take shifts until ur spells and energy had recovered.
Little do they know of my heritage or actually why I came here( aside from the love of knowledge/power as stated above) maybe they can help be useful to attain my ultimate goal , especially that orc not too brainy but he knows what he want more brawl. In essence more power = more people you can obliterate = battle experience that gives treasure and knowledge, rinse and repeat . I'll let him know what s up since he seems to understand what is primordially importan with a little help. However that mage... a little to squeamish for me in means to accomplish things and to handle situations( running away and feeling sickened by the troglodite and not wanting us to interrogate it) , but she is a mage nonetheless. I'll see where this goes after we hot the surface and meet this cults' people in person which i got my methods of doing things with them in my own manner. Mighta hit the bingo depending on what both parties can offer ha ha ha may the Wombat guide me in all i do and in my studies of the universe.
Tuesday, September 29, 2015
DM Entry: Improvised Traps
Improvised Traps
Improvised Traps, or booby traps, are makeshift traps that
have a Challenge Rating less than 1. Anyone can craft such a trap and the cost and
crafting times are much less than those of normal traps.
Craft (trapmaking)
Check: When you craft your trap, you make a single Craft (trapmaking)
check. The result sets the crafting time, Spot DC, Disable Device DC, Reflex DC
(if any), and Attack Bonus (if any). As with any Craft check, you take a -2
penalty if you are using improvised tools (0 gp), a +0 bonus for using artisan’s
tools (5 gp), or a +2 circumstance bonus for using masterwork artisan tools (55
gp).
Crafting Time: The
time to craft an improvised trap is 1 minute times your Craft (trapmaking)
check result. If you choose to build your improvised trap from materials you
have on hand around you (see below), add 10 minutes to the total crafting time.
Spot DC: Improvised
traps are so simple and cheap that they are easy to spot. Thus, improvised
traps have no Search DC and spotting one does not require the trapfinding class
ability. The DC to Spot an improvised trap is equal to your Craft (trapmaking) check
result. A character with the trapfinding class ability gains a +5 bonus to Spot
an improvised trap.
Disable Device DC: Your
Craft (trapmaking) check result sets the DC for someone to disable the trap. A
character with the trapfinding class ability gains a +5 bonus to disable or
bypass an improvised trap.
Reflex Save DC: If
your trap requires a Reflex save, the DC is equal to your Craft (trapmaking)
check result (or any lower number if you so choose).
Attack Bonus: If
the trap makes an attack roll, it has an attack bonus equal to half your Craft
(trapmaking) check result (or any lower number if you so choose).
No Reset: All improvised
traps have no reset.
Materials: Each improvised
trap will define any materials that are required to build the trap. If you
accept a -10 penalty to your Craft (trapmaking) check, you can build the trap
from materials that are on hand around you without using any gear or supplies
you personally possess or own (unless the DM determines that the surroundings
are particularly barren).
Example Improvised Traps
Falling Object
You rig a dart, rock, or other object to fall onto a
creature passing under its location, such as above a door.
Mechanical; location
trigger; melee attack against flat-footed AC (+1 for higher ground); 1d4 points
of damage, materials: Falling object.
Noisy Tripwire
You string a piece of wire, section of rope, vine, or
leather strap, etc., across some span where you expect a creature to enter. Once
the wire is tripped by a Tiny or larger creature, one or more objects fall and
make noise. Anyone within 10 feet of the tripwire per noisy object (up to 60
feet) can hear this clearly The Listen DC within this area equals 7 minus 1 per
noisy object, up to 6 noisy objects, and sleeping creatures take a -10 penalty.
Reduce the distance by 10 feet for each interposing closed door and by 20 feet
for each substantial interposing wall. In quiet conditions (such as while your
party is sleeping), the noise can be heard faintly as far as three times this
distance. The sound lasts for 1 round. Creatures within a silence spell cannot hear the noise. Anyone who knows about the
tripwire can bypass it. The crafting time is per 5-foot square in which you set
a tripwire. All tripwire squares must be adjacent to either another tripwire
square or the noisy-objects square (and the noisy-objects square must be
adjacent to at least one tripwire square).
Mechanical; location
trigger; melee attack against flat-footed AC; nonmagical audible alarm for 1
round, materials: Five feet of wire (or just about anything that can serve this
purpose) per 5–foot square your trap occupies, plus whatever objects that will
make noise when dropped and/or broken, such as bottles, metal objects, window
panes, chairs, plates, etc.
Thursday, September 3, 2015
DM Entry: Class and Prestige Classes
The document called Aryathan Jiil Classes and Prestige Classes.pdf has gotten a long overdue clean up, correcting the Level Adjustment for many of the monster classes and template classes (most of them were too high).
New features are several new monster classes, such as several beholderkin, abyssal maw, abyssal skulker, vine horror, walking wall, and many others.
Check it out on the google drive.
New features are several new monster classes, such as several beholderkin, abyssal maw, abyssal skulker, vine horror, walking wall, and many others.
Check it out on the google drive.
Wednesday, August 19, 2015
Saturday, August 15, 2015
Fires of Dis: ECL 1 Mithil human wizard 1: Bio
Benai' Evaerist Misthril was raised in a small rural town in Glorium. She is 18 years old, 5'6", 105 lbs, a wisp of a young woman, with curly shoulder length ginger hair which she usually stretches into in a pony tail. She has a haughty demeanor but does not seem cruel. She wears her explorer's outfit as it were a costume or some kind of joke. If she becomes angry and unable to act, she has a habit of twirling her hair around a finger and pulling. The angrier she becomes, the harder she pulls. The pony tail is a way to avoid this tic.
She was always called Mithil since she can remember and that is the only name she uses. Although her home town was poor, Mithil grew up in relative luxury, raised by an Aunt Ea'vol, the midwife to the village, who taught Mithil some of the arcane arts. Ea'vol, for reasons of her own, taught Mithil and her sister knowledge of the ways of aristocrats and nobility.
When Mithil was eight years old, her older sister Benai' Rael Misthrol was seduced by an illusionist, going by the name of Frale, who was passing through small village. Mithil did not trust the woman and it was obvious neither did her aunt, but Misthrol was in love.
One night, Mithil followed the couple to a barn determined to discover their secret. Mithil learned her sister had been bewitched and arrived just in time to see her handed over to slave traders. To her lasting shame, the eight year old girl did not intervene but hid, trying to understand what was happening.
When she could escape without being caught, Mithil ran to her Aunt who conducted her own investigation. Ea'vol concluded that Misthrol been enslaved and taken to the lower planes by Frale.
Mithil has devoted her life to learning arcane arts and her Aunt has done her best to prepare her if a chance came to rescue Misthrol. When Mithil was 17, the illusionist came back to town. Few could see through the woman's disguise but Mithil knew because the woman's face and voice had haunted her dreams. Mithil followed Frale and, knowing the town and its people, snuck into Frale room at the inn. There she found Frale asleep, drunk, on the bed and her trunk flung open, its contents in disarray.
The item that intrigued Mithil most was something that looked like a pass for travel in the plane of Dis so that the bearer could establish a spice trade franchise for some man named Dermont. A note was attached to the pass and Mithil rushed back to her Aunt to see if she could decipher the note.
The note read, "Daughter, I know that you will use this pass for your own purposes, but the opportunity is real. Dermont will help you establish a spice franchise which will further our families' interests and your own far more than your excursions in the slave trade. You will note that I have destroyed all of your other passes so this is your only chances. Please, daughter, make something of it! Your devoted father."
Mithil returned to her Aunt who whirled into action making a copy of the pass. Mithil questioned Ea'vol but was gruffly rebuffed as the old woman concentrated. Finally, satisfied, she handed the copy back to Mithil, "put this back in her trunk just like you found it. It should pass Frale's inspection but the guards will know." A wicked smile of a kind Mithil had never seen before curled her Aunt's lipls.
"What guards, Aunt?" Mithil asked, but the old woman hurried her on her way. Mithil returned the fake pass and the note and ran back to her Aunt.
They both monitored the inn until they saw Frale leaving in a sulk. Mithil and her Aunt followed the woman, even to Dis, and Ea'vol gave her life to save Mithil. They had only one pass, and had been exceptionally careful, but eventually they were simply ambushed. The old woman fought with a ferocity which shocked Mithil.
After she buried her aunt, Mithil travelled without care looking for some hint of Frale, whom she had lost.. Mithil was asked several times for her pass which she dutifully gave but one night she saw the illusinonist again at an inn. Mithil bribed the innkeeper to call the guards and, just as Ea'vol had predicted, the guards instantly recognized the fake pass.
Mithil and her Aunt had hoped to use this brief moment of vulnerability to leverage information as to hat happened to Misthrol. They had hoped for a chance to get information with a promise to aid the vile Frale into divulging information as to Misthrol's whereabouts.
Neither Mithil or her Aunt realized there would be no delay. Frale was taken away screaming and Mithil had no chance to follow. It now appears that Mithil is trapped in Dis with no clue how to find out if her sister is alive.
She was always called Mithil since she can remember and that is the only name she uses. Although her home town was poor, Mithil grew up in relative luxury, raised by an Aunt Ea'vol, the midwife to the village, who taught Mithil some of the arcane arts. Ea'vol, for reasons of her own, taught Mithil and her sister knowledge of the ways of aristocrats and nobility.
When Mithil was eight years old, her older sister Benai' Rael Misthrol was seduced by an illusionist, going by the name of Frale, who was passing through small village. Mithil did not trust the woman and it was obvious neither did her aunt, but Misthrol was in love.
One night, Mithil followed the couple to a barn determined to discover their secret. Mithil learned her sister had been bewitched and arrived just in time to see her handed over to slave traders. To her lasting shame, the eight year old girl did not intervene but hid, trying to understand what was happening.
When she could escape without being caught, Mithil ran to her Aunt who conducted her own investigation. Ea'vol concluded that Misthrol been enslaved and taken to the lower planes by Frale.
Mithil has devoted her life to learning arcane arts and her Aunt has done her best to prepare her if a chance came to rescue Misthrol. When Mithil was 17, the illusionist came back to town. Few could see through the woman's disguise but Mithil knew because the woman's face and voice had haunted her dreams. Mithil followed Frale and, knowing the town and its people, snuck into Frale room at the inn. There she found Frale asleep, drunk, on the bed and her trunk flung open, its contents in disarray.
The item that intrigued Mithil most was something that looked like a pass for travel in the plane of Dis so that the bearer could establish a spice trade franchise for some man named Dermont. A note was attached to the pass and Mithil rushed back to her Aunt to see if she could decipher the note.
The note read, "Daughter, I know that you will use this pass for your own purposes, but the opportunity is real. Dermont will help you establish a spice franchise which will further our families' interests and your own far more than your excursions in the slave trade. You will note that I have destroyed all of your other passes so this is your only chances. Please, daughter, make something of it! Your devoted father."
Mithil returned to her Aunt who whirled into action making a copy of the pass. Mithil questioned Ea'vol but was gruffly rebuffed as the old woman concentrated. Finally, satisfied, she handed the copy back to Mithil, "put this back in her trunk just like you found it. It should pass Frale's inspection but the guards will know." A wicked smile of a kind Mithil had never seen before curled her Aunt's lipls.
"What guards, Aunt?" Mithil asked, but the old woman hurried her on her way. Mithil returned the fake pass and the note and ran back to her Aunt.
They both monitored the inn until they saw Frale leaving in a sulk. Mithil and her Aunt followed the woman, even to Dis, and Ea'vol gave her life to save Mithil. They had only one pass, and had been exceptionally careful, but eventually they were simply ambushed. The old woman fought with a ferocity which shocked Mithil.
After she buried her aunt, Mithil travelled without care looking for some hint of Frale, whom she had lost.. Mithil was asked several times for her pass which she dutifully gave but one night she saw the illusinonist again at an inn. Mithil bribed the innkeeper to call the guards and, just as Ea'vol had predicted, the guards instantly recognized the fake pass.
Mithil and her Aunt had hoped to use this brief moment of vulnerability to leverage information as to hat happened to Misthrol. They had hoped for a chance to get information with a promise to aid the vile Frale into divulging information as to Misthrol's whereabouts.
Neither Mithil or her Aunt realized there would be no delay. Frale was taken away screaming and Mithil had no chance to follow. It now appears that Mithil is trapped in Dis with no clue how to find out if her sister is alive.
Saturday, July 11, 2015
DM Entry: Magnus Arcana (beta 5)
The Magnus Arcana has been updated some more.
Spells from the following sources are included in this latest update:
All Dungeon magazines from the 3.0 and 3.5 era
Diablo 2: Diablerie
Did some other minor updates and formatting.
The Aryathan Jiil Magnus Arcana.pdf has been uploaded to the google drive and is ready to view. You may have to re-download it to get the latest version.
There's not a whole lot of spells left to add, so the next updates may slow down.
Its been since 2009 when this project was first started and its very close to completion (relatively speaking).
Spells from the following sources are included in this latest update:
All Dungeon magazines from the 3.0 and 3.5 era
Diablo 2: Diablerie
Did some other minor updates and formatting.
The Aryathan Jiil Magnus Arcana.pdf has been uploaded to the google drive and is ready to view. You may have to re-download it to get the latest version.
There's not a whole lot of spells left to add, so the next updates may slow down.
Its been since 2009 when this project was first started and its very close to completion (relatively speaking).
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