Squaring the Circle

Squaring the Circle

Friday, July 27, 2012

Fires of Dis: ECL 5 Faerevan Faustwiil Arcane Gnome Wild Mage 5: Entry 3




Through might of arms and magic, we prevail against tower and fiend alike. Upon arriving in Fortitude, find ourselves pressed into service again. Our foe, the undead and the possessed owner of Guardian the holy sword freshly retrieved from Dis.

Victorious! For now we have restored order. However, as I look around, I see looks of disdain. Accusing scowls, from the ultimate in lawful crowds, press in on us. We accomplished what the whole of their city couldn’t. Congratulations, payment, and rest is in order, not this lawyering over our methods. I’m close to saying “Their ascension is damned!”

…I miss my lair…

Tuesday, July 24, 2012

Fires of Dis: ECL 4 Ashbeard Treant 4, entry 3

Even in the land of Law, chaos finds its way in. The whole purpose for our quest has been for naught, for although we have done all that is required, the Ascension was nearly ruined. I do not know yet if it will still take place, as the paladin in charge was possessed by a devil. After a battle we could neither win not lose, we await the results. In a city of law, will our actions be judged as wrong doings? Or shall we be considered heros for saving the city, and their prized paladin. After it is all said and done, if the ascension fails, Arriving safely in Sigil is the best I can hope for.

Monday, July 23, 2012

Fires of Dis: ECL 5 Daerev Wer'Vrinpict Dragonborn Dragon Shaman 5: Entry 1

Since my transformation I have not been able to write, but I believe I have now gotten used to my new form.  I suppose there must be quite a bit of catching up to do, but for the sake of my impatience I will simply provide a summary of recent events.  Having grown up in Sigil along with two unusual creatures whom I call friend- and would give my life for- going on an adventure seemed like the thing to do.  Little did I know how involved our little quest would be, even garnering the attention of several greater powers.  Somewhere along our travels our little trio (Fearevan, Tore, and I) happened to pick up a couple new friends.  One is a Drider, a beast as uncommon among the residents of Sigil as an angel is in the underdark.  The other is a talking tree.  I'm sure that there is a name for whatever this thing is but I don't know it, nor do I care.  It is a powerfully strong creature that may not be the best tactician but has proven quite useful several times along our road.  I don't know what their story is and I haven't bothered to ask.  I probably never will.  Whatever their reasons for joining us and walking this dangerous road with us is their own business.  I just now must pay closer attention to which way I blast my fire as I don't want to set the tree on fire any more than I want to burn the troll.  We have succeeded in an important mission.  We retrieved the holy sword know as Guardain from the depths of Hell itself.  Having travelled straight to the Iron Tower, the home of Dispater lord of the second level of Hell, we recovered the sword at what I fear may be great personal cost.  Twice now we have had to face and defeat the risen dead, groups of holy men known as paladins that were brought to an unnatural animation that is a perversion of life.  Not wanting to desecrate the bodies of the dead, much less men I would have had great respect for had I known them in life, I feel great sadness at the events we partook in.  We were forced to fight and harm a great man in order to rid him of an evil possession.  I did everything in my power to try to stop the evil from gaining a foothold in the town of Fortitude, a place so holy that it will actually ascend to Arcadia if we can manage to protect it during the ceremony.  Surrounded by so much goodness I can't help but feel a little out of sorts as I have not seen a sign of the grace of Bahamut for quite some time, but my faith will not faulter as I am proven time and again to gain in the dragon like might.  My closest friends have stood by my side all these years and never once questioned my decision to change my very being and devote myself to the dragon goddess.  If I ever get the chance again I will find that pit fiend give him a taste of breath.

Saturday, July 21, 2012

Fires of Dis: ECL 4 Faerevan Faustwiil Arcane Gnome Wild Mage 4: Entry 2


The party now numbers five. As always, the dragon marked and the fearless troll, stand beside me. Along the way we've gained a female drider (probably Lloth’s avatar) and a talking tree. I don’t know what to make of them.

This tower is a cursed thing and infinite in mystery and torment. Many rooms we have accessed, through the portal key rose we carry. All rooms are horrifying, and most are deadly. Not only are the rooms trying to mislead us with maze like efficiency, the tree is adding to the misery. At every turn Ashbeard tries to get us killed. Turning a Githzeri against us being the least of this tree’s ineptitude. Ashbeard is perpetually dumb, or perhaps an agent of Dispater himself. I’m thinking of creating a talking siege engine, perhaps a talking quarter staff...

Tuesday, July 17, 2012

Fires of Dis: ECL 3: Ashbeard Trent 3: Entry 2

The last I remember was the sharps pain echoing through me. At that moment I knew it was over. It was insant, but not painless. I can still hear the screams of the damned when I close my eyes. It is this reason I am glad I do not sleep. I understand now, the ways of men and adventurers. Deceit and lies fill their world to the brim, leaving little room for honesty. I will strive to change that. I have found a cause in life, and dedicate myself to it. I will never again fall when I stand to protect my comrades. Even the gnome will know my protection.

Saturday, July 14, 2012

Fires of Dis: ELC 3 Ashbeard Treant 3: Entry 1

My name is Ashbeard. Not sure why. I'm not made of ash. I'm a Teak wood Trent. I know what you're thinking. And yes, teak is a rare tree to be in hell. But I make due. Most the time, I do well enough. I've found decent companions and am well on my way back to my forest. The gnome looks at me like I'd make a better chair than travlling companion though. Greedy lot, the gnomes. Better than devils, I suppose. They made a sport of chasing me with axes. Or setting me on fire. What ever they were in the mood for. I hate fire. It burns. A lot. Only thing innate more than magic lockers is fire. I wonder if I should have stayed in the city. Probably would have been better for my health. The group I travel with now seems to be cursed. Room full of skeltons, flying chains, bottomless pit, trolls... Misfortune round every curve. I don't blame the party, with exception of the gnome maybe. He seems like the cause of all this. One minute he's a small little man, the next he's flying or as tall as the dragon man. It worries me. He doesn't know what he's doing, I think. I can't wait to get home. I will throw a big party when I do. All the dryads will come, and my new friends. Well, maybe not the gnome.

Fires of Dis: ECL 3 Bruhgos Drider 3: Entry 1

Quinna Zin'Zirri, a name all but destroyed, since my damnation. You may call me Bruhgos, damned, or simply drider. I was once favored daughter of house Zin'Zirri. Now, a loathsome creature, set on vengence. I will do whatever it takes to garner the force nessessary to take down that malevolent house. To that end I have joined a party in search of some holy relic. In the Nine Hells we roam. Perhaps there is an artifact here to help me in my quest...

Monday, July 9, 2012

Fires of Dis: ECL 4 Faerevan Faustwiil Arcane Gnome Wild Mage 4: Entry 1


I, Faerevan Faustwiil am a somewhat renowned mage of Sigil, the City of Doors. I and several trusted companions have joined a quest, across the outer planes, for a stolen sword. From the hostile gate town of Ribcage, through the depths of the Abyss, and finally to the treacherous 2nd level of Baator, known as Dis. We find ourselves lost in the tower of the Iron City. Shall we live to finish our quest I know not… A detailed account is in order, as it may be this life’s final testament…

Sunday, July 8, 2012

Rules and Format (**read before posting**)


This blog is for posting your PCs journal.

Please keep all posts on this blog in character. Comments may be in or out of character.

Please use the following format in the Title of your post:
Campaign: ECL Character Name race class level: Journal Entry Number

For example, one might look like this:
Fires of Dis: ECL 4 Shushan Turanis lesser fey'ri marshal 1, truenamer 3: Entry 1

**Posting a blog for your character on this site earns that PC +5% xp during the next game session.**

Tuesday, August 25, 2009

Savage Tide/ Exp to the Demonweb Pits: ECL 8 Malachi Omen "Cocotona": Olman ranger 2, fighter 3, human paragon 3: Entry 1

...Awakened by resonant footsteps I rise with greatbow in hand. Only an outsider would make such noise. Surely death will be quick to follow such foolishness. This is my home and all die here without knowing her secrets. For this is the Isle Of Dread... Quietly I track the offenders to warn or kill in defence of my dwindling homeland. I happen upon a small calpolli (A tototl with trumpet, a michin, a huge tecuani, and a cuauhtla cihuatl with a great living atiacuihuayan, and many macehualli). I imagine a trophy made from the winged one and allmost miss what is following them. Before the tlacatecolotl tecuani apes descend upon the party I let loose a volley that takes the life of one demon. All fought bravely and the other beasts were soon captured or destroyed. I deceide to join their calpolli and befriend this powerful group for the betterment of the Olman people... Weeks I've traveled with the once foolish five and their weakling entourage. The quest is to deliver the meek somewhere. I care not so long as baneful creatures fall to my bow. My cause is to carve out a place fit for my people whever I go. To turn foul best from the path of life is my test. To perfect my skill and craft with my weapon is my lust... Our last venture took us into a cursed place of great stone pillars. Inside we killed an army of tainted apes and found great treasure. Eventually we came unto a great magical portal of glass and steel. Following the group I make my way through last and that is the last memory I have of my homeland... I find myself in a barren land of sand and stone and spider. I know not where my new companions went for I stand alone here. Days I travel without water or shelter until I find the nothingness of delirium. I prepare for the after and a place with the sacred dead... Yet I live... I wake to find myself in some rolling cage enslaved by foul creatures and thier spider minions. Taking my life my only option if not for the angel I am caged with. Her care and most of the meager rations given us brings me from the precipice of death. In visions I dream of her and the whispered name Aleanna. This sleep lasts for days...Finally whole and ludcid I must somehow find our freedom... Our love grows and in the dark I show her my fully regained health. Her skin tingles with magic as we come together... My merciful angel Aleanna... We nearly arive town and the auction house nears when our captors are beset by a band of adventurers (another winged something, a holy warrior, a knight, and a small person). Thankfully they win out and relinquish our freedom. I swear a blood bond to aid them until I return their lives three times over. A simple question is asked of me "Do You care to join us in the Abyss". I look to my new found love we exchange nods and turn back to grin in answer... So far the Demonweb Pits have lived up to expectation. In the short time we have been here many foes have fallen. My bow has put many creatures to the path including venomous spider the size of boulders, some foul beasts called sporebats, a spider at home in magma, and even a couple of minor demons. All of this to return a holy warrior his grace. Our quest matters not. Just to stand with this group even against death itself would stir my spirit...