This video shows the bear trap that I used as a model for the bear trap used in our last session.
And this is a 40lb bear trap.
Here are the stats I created for this trap.
Bear Trap |
CR 2
|
Mechanical trap; Touch trigger
|
|
Reset Manual DC 20 Str
check (twice)
|
|
Bypass No built in bypass
|
|
Search DC 21; Disable Device (Str check DC 20)
|
|
Reflex DC 20 (avoids)
|
|
Damage 3d6 (any 6 on a die breaks the leg bone)
|
|
Cost 2,000 gp; Craft
(trapmaking) DC 20
|
"A character with the trapfinding class feature who succeeds on a DC 21 (or higher) Search check detects a well-hidden or complex mechanical trap before it is triggered. Complex traps are denoted by their triggering mechanisms and involve pressure plates, mechanisms linked to doors, changes in weight, disturbances in the air, vibrations, and other sorts of unusual triggers." Dungeon Master's Guide.
"Resetting a trap usually takes only a minute or so. For a trap with a more difficult reset method, you should set the time and labor required." Dungeon Master's Guide
Everything for designing traps is found in the Dungeon Master's Guide starting on page 67, with details on how to set DCs, damage, CR, and Cost.
2 comments:
I'm confused. Do I get the two copper or not?
lol I don't recall anything about 2 coppers. But Michael did send me an email about 2 coppers but it locked up my email about 5 times in a row so I had to delete it. Was there an actual wager? lol
But in any case, this video in the original post is the video that I used to model the one in the game. And the video says its a 40lb trap.
Which I think even if the trap wasn't secured to something it would still be challenging to walk with that on your leg.
Post a Comment