Spell Name
Latest source with full description
Earlier source with full description
Latest Source spell level reference only
Earlier Source spell level reference only
School (subschool) [descriptor]
Level: spell
level
Components:
components
Casting Time:
casting time
Range: range
Target, Effect, or
Area: target, effect, or area
Duration:
duration
Saving Throw:
saving throw
Spell Resistance:
spell resistance
Full text of spell description from
latest source. Official errata
text shown in red. Unofficial errata text shown
in blue. Generally speaking, minor changes in the spell text that follow
the guidelines in the Accessory Update
Booklet 3.0 to 3.5 are not noted.
Magic Weapon
Player’s
Handbook
Call of
Cthulhu
Dragon
Compendium
Faiths
of Eberron
Complete
Arcane
Complete
Divine
Complete
Warrior
Eberron
Campaign Setting
Book
of Exalted Deeds
Dragonlance
Campaign Setting
Dungeon
Master’s Guide
Deities
& Demigods
Transmutation
Level: Artificer 1, Blackguard 1, Champion of Gwynharwyf 1, Cleric
1, Death Master 1, Forge 1, Hexblade 1, Hunter of the Dead 1, Justiciar of
Taiia 1, Knight of the Chalice 1, Order of the Impenetrable Crucible 1, Paladin
1, Revered Ancestor 1, Shugenja 1 (earth), Soldier of the Light 1, Sorcerer 1,
War 1, Wizard 1, Wu Jen 1 (metal)
Components: V, S, DF
Casting Time: 1 standard action
Range: Touch
Target: Weapon touched
Duration: 1 min./level
Saving Throw Will negates (harmless, object)
Spell Resistance: Yes (harmless, object)
Magic weapon gives
a weapon a +1 enhancement bonus on attack and damage rolls. (An enhancement
bonus does not stack with a masterwork weapon’s +1 bonus on attack rolls.)
You can’t cast
this spell on a natural weapon, such as an unarmed strike (instead, see magic
fang). A monk’s unarmed strike is considered a weapon, and thus it can be
enhanced by this spell.
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