Libram of Magic IV (3.5 spell book)
This is available on the google drive as a pdf. It is not very big at the moment but already has 54 spells in it, all for the 3.5 edition of D&D. When each of the Librams of Magic reach about 70 to 80 pages, I start a new one. Number three has finally gotten large enough for a new one.
Be sure to check out Libram of Magic III as well since there may be some new spells in there since the last time you looked at it.
These spells are official content for my games, some updated from previous editions, and some entirely new.
Here is a sneak peak at Libram of Magic IV.
Misspell Mantle
Updated from
The Ruins of Myth Drannor, AD&D 2nd
edition.
Universal
Level: Sorcerer 5, Wild Mage 4, Wizard 5
Components: V
Casting Time: 1 standard action
Range: Close (25 ft + 5 ft/2 levels)
Target: One creature
Duration: Permanent until discharged
Saving Throw: Will negates
Spell Resistance: Yes
The next
spell, spell-like ability, or magic item used by the target generates a wild
surge, unless the target succeeds on a Will save. A creature targeted with
multiple, simultaneous misspell mantles only
triggers one misspell mantle per
spell casting, spell-like ability usage, or magic item activation.
Crew of Phantoms
Updated from
Dragon 235, AD&D 2nd
edition.
Illusion (Figment)
Level: Bard 3, Sorcerer 3, Wizard 3
Components: V, S, F
Casting Time: 1 standard action
Range: Long (400 ft + 40 ft/level)
Target: All allies aboard one vehicle or vessel
Duration: 1 minute/level (D)
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
This
spell functions as mirror image, except
that you may target all allies within range that are currently aboard a single
vehicle or vessel.
Focus Component: Each target must carry
a badge worth 10 gp that identifies them as a member of the crew.
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