This is a more user friendly way to do Knowledge checks for monster lore. We'll be using this from now on.
This puts more control in the hands of the player, to decide what information they want to know.
The DC's use the exact same formula as found in Monster Manual IV and Monster Manual V.
The particular kind of Knowledge check remains unchanged, such as Knowledge (arcana) or Knowledge (religion), for example.
The Player chooses which categories to learn from, but the DM determines the specific ones from the chosen category, perhaps randomly determined.
DC 10 + CR: Creature
kind and type, as well as commonly known behavior.
DC 15 + CR: Creature
kind, type, and subtype, as well as commonly known behavior and any one of the following:
one
resistance substance (but not value, such as a single energy resistance, turn
resistance, or spell resistance), or
one
damage reduction substance (but not value), or
one
special quality.
DC 20 + CR: Creature
kind, type, and subtype, as well as commonly known behavior and any two of the following:
all
resistance substances (but not values, such as all energy resistances, turn
resistance, and spell resistance), or
all
damage reduction substances (but not values), or
all
special qualities, or
one
special attack, or
one
weakness.
DC 25 + CR: Creature
kind, type, and subtype, as well as commonly known behavior and any three of the following:
all
resistance substances (but not values, such as all energy resistances, turn
resistance, and spell resistance), or
all
damage reduction substances (but not values), or
all
special qualities, or
all
special attacks, or
all
weakness, or
one
immunity.
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