Squaring the Circle

Squaring the Circle

Tuesday, October 21, 2014

Knowledge Checks for Monster Lore

This is a more user friendly way to do Knowledge checks for monster lore. We'll be using this from now on.

This puts more control in the hands of the player, to decide what information they want to know.

The DC's use the exact same formula as found in Monster Manual IV and Monster Manual V.

The particular kind of Knowledge check remains unchanged, such as Knowledge (arcana) or Knowledge (religion), for example.

The Player chooses which categories to learn from, but the DM determines the specific ones from the chosen category, perhaps randomly determined.


DC 10 + CR: Creature kind and type, as well as commonly known behavior.

DC 15 + CR: Creature kind, type, and subtype, as well as commonly known behavior and any one of the following:
                one resistance substance (but not value, such as a single energy resistance, turn resistance, or spell resistance), or
                one damage reduction substance (but not value), or
                one special quality.

DC 20 + CR: Creature kind, type, and subtype, as well as commonly known behavior and any two of the following:
                all resistance substances (but not values, such as all energy resistances, turn resistance, and spell resistance), or
                all damage reduction substances (but not values), or
                all special qualities, or
                one special attack, or
                one weakness.

DC 25 + CR: Creature kind, type, and subtype, as well as commonly known behavior and any three of the following:
                all resistance substances (but not values, such as all energy resistances, turn resistance, and spell resistance), or
                all damage reduction substances (but not values), or
                all special qualities, or
                all special attacks, or
                all weakness, or
                one immunity.

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