Druid: Ecclesiastic Druid
This
is a specialist druid. If you take a level of ecclesiastic druid you cannot
later take a level of druid, and vice versa; much like a specialist wizard.
Lose: An ecclesiastic druid permanently gives up the ability to wild shape.
Gain: Instead, the ecclesiastic druid chooses to join a conclave. Each conclave
type has four associated domains. The ecclesiastic druid gains access to two
chosen domains from those associated domains in the same way a cleric does,
including the granted powers. The ecclesiastic druid also gains an additional
spell slot of each spell level she is able to cast, which can only be used to cast
one of her domain spells. Just like cleric domains, the domain spells are not
automatically on the druid spell list and thus cannot be prepared in non-domain
spell slots unless it otherwise appears on the druid spell list.
Additionally,
the ecclesiastic druid gains an at-will zero level spell, as listed with the
chosen conclave. The caster level for this spell-like ability is equal to your
ecclesiastic druid level.
Arctic Conclave
Spell-like Ability: ray of frost
Domains: Cold, Spirit, Winter, Watery Death
Aquatic Conclave
Spell-like Ability: create water
Domains: Ocean, River, Salt, Water
Desert Conclave
Spell-like Ability: light
Domains: Entropy, Sand, Sun[1],
Thirst
Hills Conclave
Spell-like Ability: detect life
Forest and Jungle Conclave
Spell-like Ability: animate rope
Domain: Fey, Hunger, Illusion, Wood
Hierophant Conclave
Spell-like Ability: know
direction
Domains: Astral, Celerity, Guardian, Travel
Marsh Conclave
Spell-like Ability: preserve
organ
Domain: Corruption, Decay, Disease, Fear
Moon Conclave
Spell-like Ability: silvered
weapon
Domains: Bestial, Beguilement, Moon, Pestilence
Mountain Conclave
Spell-like Ability: resistance
Domains: Endurance, Flame, Magma, Stone
Plains Conclave
Spell-like Ability: cure minor
wounds
Domain: Healing, Nature, Sky, Summer
Shadowclave
Spell-like Ability: fire eyes
Domains: Darkness, Night, Shadow, Void
Sky Conclave
Spell-like Ability: dawn
Domains: Air, Lightning, Storm, Weather
Spores and Fungus Conclave
Spell-like Ability: detect magic
Domains: Curse, Dream, Magic, Scalykind
Underground
Spell-like Ability: repair minor
damage
Domains: Cavern, Earth, Metal, Mineral
[1] Replace
the Sun domain’s granted power with: Turn Undead 1/day as a cleric. Cannot
perform a greater turning.
[2] Instead
of the Animal domain granting you Knowledge (nature) as a class skill, you
instead gain Skill Focus (Knowledge [nature]).
[3] Instead
of the Plant domain granting you Knowledge (nature) as a class skill, you
instead gain Skill Focus (Knowledge [nature]).
3 comments:
Quzzak Druid (Option): You may instead become a quzzak druid (koo'-zok). Rather than give up wild shape, you give up your druid animal companion. In return, you pick only a single domain from your chosen conclave. You do get the bonus spell slot at each level (like a cleric) that can only be used for preparing your domain spell, just as the ecclesiastic druid does. However, a quzzak does not get the spell-like ability associated with its chosen conclave.
well im not sure what got lost in the translation of my idea, I understand where your coming from..... but yet again (an unnecessary restriction has been imposed) this is in now way a comparison or aversion of my proposal its interesting if your looking for flavor but clerics don't have the same restriction on their domains so why one here.. another good idea turned useless no one will play this.
I like this.
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