Also recently, all 4 of the Librams of Magic have been updated to make the formatting the same across all four of those books, and about a dozen or so new spells have been added to book 4. Additionally, a new Index has been made that includes all of the spells from the four Librams, this helps me to know what spells have already been updated, but you may find it useful if you need to know where you found a spell in one of the Librams.
Divine Focus: The default divine focus for a druid or
ranger is a sprig of mistletoe or holly. –Player’s
Handbook.
Holly and Mistletoe: Sprigs of holly and mistletoe are used by druids
as the default divine focus for druid spells. Druids can easily find these
plants in wooded areas and then harvest sprigs from them essentially for free.
–Player’s Handbook.
Below are some new optional divine foci for druids and
rangers, as well as how to harvest them.
Barrowed Mistletoe: Any mistletoe not personally harvested by
you. Using barrowed mistletoe as a divine focus for one of your spells reduces
the duration to 50% of normal (or -2 to the spell’s save DC for instantaneous
or permanent spells), and reduces the range to 75% of normal (or -1 to the
spell’s save DC for Touch, Personal, or 0-ft spells). The saving throw penalties
(if any) stack.
Greater Mistletoe: Greater mistletoe must be harvested
personally on Midsummer’s Eve, cut with a gold or silver sickle or the touchsickle spell, and caught in a
golden bowl (worth at least 100 gp) before it touches the ground. Mistletoe
that is harvested in any other way is considered normal mistletoe, sometimes referred
to as “lesser mistletoe”. Using greater mistletoe as a divine focus for one of
your spells increases its duration to 125% of normal (or +1 to the spell’s save
DC for instantaneous or permanent spells).
Holly: Using holly as a divine focus for one of your
spells reduces the duration to 50% of normal (or -1 to the spell’s save DC for
instantaneous or permanent spells), and reduces the range to 75% of normal (or
-1 to the spell’s save DC for Touch, Personal, or 0-ft spells), and reduces the
area to 75% of normal (or -1 to the spell’s save DC for Effect or Target
spells). The saving throw penalties (if any) stack.
Oak Leaves: Using holly as a divine focus for one of your
spells reduces the duration to 50% of normal (or -2 to the spell’s save DC for
instantaneous or permanent spells), and reduces the range to 50% of normal (or
-2 to the spell’s save DC for Touch, Personal, or 0-ft spells), and reduces the
area to 50% of normal (or -2 to the spell’s save DC for Effect or Target
spells). The saving throw penalties (if any) stack.
Harvesting: A druid’s or ranger’s divine focus cannot be
found within a spell component pouch. Rather, you must harvest your own, or
barrow someone else’s divine focus. In no circumstance can you use a purchased
divine focus to cast a druid or ranger spell. To harvest divine foci, you simple
make a normal Survival check to hunt and forage (see the Survival skill
description in the Player’s Handbook)
and then roll on the table below to determine if you have harvested any and
what kind you have found. Every serving of food and water your check indicates
also produces an equal amount of divine foci chances. Thus if you rolled a 12, you
would sustain 2 people with food and water, and also produce two rolls on the
table below, each result representing a single divine focus for a single casting
of a spell.
How Many Do I Have For My New
Character? Any new character
(regardless of the character’s level) may roll 10 times on the table below.
Thereafter you must forage for additional divine foci during game play.
Chance
of Finding
|
Divine Focus
|
Duration
|
Range
|
Area
|
01-10
|
None
|
—
|
—
|
—
|
11-50
|
Oak Leaves
|
50% (or -2 to the
spell’s save DC for instantaneous or permanent spells)
|
50% (or -2 to the
spell’s save DC for Touch, Personal, or 0-ft spells)
|
50% (or -2 to the
spell’s save DC for Effect or Target spells)
|
60-85
|
Holly
|
50% (or -1 to the
spell’s save DC for instantaneous or permanent spells)
|
75% (or -1 to the
spell’s save DC for Touch, Personal, or 0-ft spells)
|
75% (or -1 to the
spell’s save DC for Effect or Target spells)
|
—
|
Barrowed Mistletoe
|
50% (or -2 to the
spell’s save DC for instantaneous or permanent spells)
|
75% (or -1 to the
spell’s save DC for Touch, Personal, or 0-ft spells)
|
—
|
86-00
|
Mistletoe
|
—
|
—
|
—
|
—
|
Greater Mistletoe
|
125% (or +1 to the
spell’s save DC for instantaneous or permanent spells)
|
—
|
—
|
Touchsickle
Updated from
Dragon 164, AD&D 2nd
edition.
Transmutation
Level: Druid 2, Ranger 2
Components: V, S
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 round/level
One of your
hands becomes a sickle. It only requires a touch attack to damage a target and
strikes as a magic weapon (although it has no enhancement bonus to attack or
damage rolls). You may use touchsickle to
harvest greater mistletoe as if it were a gold or silver sickle.
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