As we have been discussing, the following changes are taking place, effective as of the date of this post.
Gestalt In Non-Gestalt Games: This option is no longer available. Players currently using gestalt characters get a free Tweak (according to all of the normal Tweak rules) in order to bring them in line with this new procedure.
Leadership, Cohorts, and Followers: All feats and other game effects that grant or modify cohorts or followers, as well as the Leadership feat and other feats and game effects that modify or behave as Leadership are no longer allowed. Players currently using any of the aforementioned feats or game effects get a free Tweak as well.
Spellfire: This no longer wears off after a time. Neither will you explode if you are killed with more spellfire levels than your Hit Dice.
Inspire Courage (Bardic Music): This now has a range of 30 feet. Any feat that modifies the range of bardic music effects also modifies Inspires Courage just the same. (Inspire Courage + Dragonfire Inspiration feat + Alphorn instrument = +4d6 or more energy damage on all ally weapon attacks in 10 miles......Narp). Not that anyone is trying to do this specific thing, but "Rules as Written", this is actually possible since Inspire Courage requires only that your allies hear your music.
Bonus: Anyone who leaves a comment on this post will get to dice-off at the next session for a magic item of their choice no higher than their Item Level and it must be from the Dungeon Master's Guide or Magic Item Compendium.
Contributors
Subscribe to:
Post Comments (Atom)
3 comments:
I like this change. I am taking suggestions from the group as to what would be useful for us. Let me know. -Mark
i do not think this change was necessary but i can live with the changes.
Why leadership disallowed is it because you can give cohorts leadership if so just dont let cohorts have leadership
If it is because a certain cohort was doing too much damage sneak attacks are meant to hurt
Post a Comment