Gilimans
Prototype’s
Gilimans tools
Minor Artifact
A bent and obtuse set of adamantine tools that were used by
the mad craftsman Giliman
If used by a humanoid they must make a Dc 25 will save or
become insane if they fail this save they gain the Gilman’s legacy feat
Stake Driver melee
weapon (Damage is for medium
creatures)
1d4 20 x2 pds
4.5 type b
1d6 19-20 X3 pds
5 type
p
1d10 17-20 x2 pds 5 type p
Load
as a move action that provkes and attack of opernunity you
can load 1 ounce of gunpowder changing the damage to
1d10 you can load up to 5 ounces. for every ounce of
gunpowder loaded above 1 it will add 1d10 and there is a cumultive 15% chance
it will explode and backfire dealing the damage to you instead. when the attack
hits the stake mounted is projected into the targets flesh removal of the stake
is a dc(15) heal check otherwise it causes 1d6 damage. and must be reloaded as
a standered action that provokes and attack of oppertunity.if a wooden stake is
loaded anything more then 1 once is loaded it will shatter and only deal 1d6
blunt.
Stakes
Wood 5cp
Steel 20sp
Silver 5gd
Cold iron 5gd
Adamantine 25gd
Created by the Mad Craftsman Giliman For a vampire slayer
during its first use it backfired killing its user. undelayed by this giliman
went to improve this contraption reinforcing it with heavy steel and adamantine
resulting in its current form. Requires
a dc 20 craft weapons and Gilimans legacy 5000gp
Steam plate
Heavy armor
Ac+4 med 300 pds
Acp -16
Arcane spell failure 60%
Speed quarter, cannot run
A suit of armor made by giliman when he was almost killed by
an workshop disaster that killed hundreds He created this armor afterward
A suit of half plate ridden with tubes and cogs with a large
water tank on the back spouting multiple arms with shields at the end.
When the tank is filled with 5 gallons of water it activates
the armor adding bonuses for 1 hour per
gallon. +8 ac and halving the acp when worn when active it only acts as if it
was 50 pounds but to outside forces it is still 300 pounds you move at 3/4th
speed and run at x3, when you are hit by an attack piecing or slashing there is
a 1/100 chance that the boiler will be punctured and explode dealing 2d10 fire
damage per gallon of water.
Craft dc 30 armorsmithing Gilimans legacy 20000gp
The Thunder hawk
Ranged weapon
15 pds
3d12 damage 16-20x4 pierce and blunt
200 ft. range increments
An impossibly long
rifle with near pinpoint accuracy made to destroy golem’s firing adamantine
round balls from massive distance. Reloading is 2 consecutive full round
actions that provoke attacks of opportunity. Firing is a standard action and
you cannot move during the turn you plan to shoot. The weapon ignores damage
resistances and hardness and can pierce up to 3 medium creatures in a line
taking a consecutive – 3 to damage after the first pierce.
Craft dc 25 weaponsmithing dc 20 7000gd
Harrowing blade
Melee weapon
1d6 19-20x2 type s
One handed
A horrifying contraption detailing the horror trapped within
Gilimans mind. Slender serrated blade teeth intersecting at random angles on a
successful attack the teeth are lodged within the foes flesh on an attack the
blade is ripped out of the wound causing massive internal damage rending flesh
from bone dealing 2 bleed that builds on consecutive attacks if the enemy is
blooded when under the effect of this weapon they are shaken and take a will dc
15 save or panic.
Craft dc 20 weaponsmithing Gilimans legacy 8000gd
Hateful mace
Melee weapon
2d6 damage 20x4 blunt
Two handed
Minor Artifact
A massive dragon bone mace made from the femur of a red
dragon with the core of the mace head made of Thinaun that contains the soul of
the dragon that died with hatred corrupting its very soul due to the unproducible
nature of the weapon giliman planted it above his mantle and retired it until
his death where it lays to this day. On a miss the weapon invigorates the
wieldier with its hate of life allowing them to reroll a single attack.
3 comments:
I would so use the Thunder Hawk if that was an approved weapon!
These items are a concept Logan is working on for his own campaign setting that he is designing. They are not currently legal in Savage Tide. To the best of my knowledge these are not intended to be weapons that are commonly available, but rather unique artifacts designed by a mad gnome.
Brian i made these to work with D&D so is you allow it these could be put into the campaign But we would have to find the toolkit to get started.
The ones for my campaign setting are going to be different but the same.
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