Day 943
During my movement to my nest near the center of the island i managed to startle a herd of parasaurolophus. When i grew nearer to my nest i spotted some adventures combating the herd i had startled deciding not to interfere i watched from a nearby tree. In the entire conflict only one had appeared to fall. I would have continued on my journey had one of them not mentioned Lavinia and something about not getting paid enough. I remember 3 fateful years ago Verik had mentioned his daughter Lavinia. My interest peaked i began to trail them until they reached a volcano. There i met with the main body of them Where one of them was holding a violently vibrating statue. Seeming to not care about me joining them in their migration they went into a tunnel heading deeper nto the volcano i reluctantly followed. Being decently warm the one with the statue placed it within the stone claws of a bat statue afterward it promptly split a bat like creature. Then spoke. being to ragged for me to fully understand its statement. The one who placed the statue grabbed a pearl i wasn't able to spot what the next person grabbed. Following suit i moved forward and grasped a bit of string with a tooth on it i was interested in the sword but i simply would be inept in its use. soon after the whole cavern began to shake. Outside one of them claimed it to be a Pearl of power whatever that was. Shortly after they began to set up a camp deciding to put myself to use i stood vigilant for a time until one of them awoke shortly after. Deciding it would be a good time to sleep i went to slumber.
Early morning two of them were saying something about teleportation the other was holding some dust suddenly the world grew larger and not a moment later we were somewhere I have never been There was huts sprawled across a small flatland near a beach. during that day i heard about the Lavinia i heard about so i Began my search for Person.
Contributors
Monday, November 14, 2016
Friday, November 11, 2016
Savage Tide: ECL 9 Aconitum Bane: The Grappler: Entry 3
So its been a while since I had the time to write in my book. We have been for the last two months feverishly been trying to prepare for a pirate invasion that is soon to come. The last two months have changed me. In many ways I didn't expect. I no longer feel the hateful drive and rage building up inside of me. I still long for the combat but now I found a new joy of taking on my enemy head on. I have been training with some people in the village we are helping and they have showed me some tricks to grappling and surviving the monstrosities in the wild. These people here have to deal with gargantuan snakes and wild animals many more sizes bigger than they are.
On one of our recent treks, we encountered a massive veteran T-Rex guarding a large tar pit. The ferocity of the monster was matched only by it's strength. It eventually fell to its wounds.
But I think my recent encounter with a gargantuan emerald snake thought me a lesson about being able to get into a fight that I was not ready for. And that rage that once burned inside of me finally manifested. It shaped my body and allowed me to change my shape into beast that could rival the brutality of giants of the islands.
We had a territorial herd of dinosaurs charge us, trampling everyone and everything around us. But I did not budge. I was able to slam the monster to the ground and rip it apart as it struggled with me. The other team members were dodging, running, or climbing trees to get out of the way. After I was able to remove it's life-force from it, I too went into the trees to wait out the herd. Something spooked them, I'm sure of it.....
We have one week left before the invasion starts... and we have one more task we are trying to complete in that time. Hopefully we make it back in time.
On one of our recent treks, we encountered a massive veteran T-Rex guarding a large tar pit. The ferocity of the monster was matched only by it's strength. It eventually fell to its wounds.
But I think my recent encounter with a gargantuan emerald snake thought me a lesson about being able to get into a fight that I was not ready for. And that rage that once burned inside of me finally manifested. It shaped my body and allowed me to change my shape into beast that could rival the brutality of giants of the islands.
We had a territorial herd of dinosaurs charge us, trampling everyone and everything around us. But I did not budge. I was able to slam the monster to the ground and rip it apart as it struggled with me. The other team members were dodging, running, or climbing trees to get out of the way. After I was able to remove it's life-force from it, I too went into the trees to wait out the herd. Something spooked them, I'm sure of it.....
We have one week left before the invasion starts... and we have one more task we are trying to complete in that time. Hopefully we make it back in time.
D&D NEWS: Dungeons & Dragons inducted into the Toy Hall of Fame
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Wednesday, November 9, 2016
Savage Tide: ECL 6 Angron gryphon (monster class) 6: bio 3/3
Once more do i rise from slumber ever since the band was forced upon me i barely sleep yet i never fall tired. But now instead of cold stone i awake on damp rocking planks and only held by a flimsy door. today i shall escape i will be free the door cant hold me and nor can the guards of this new cage.
Another day here three fell in my path but a man in a long grey robe had stopped me with but a pinch of sand and a word. The door is much sturdier and wont falter to my assaults its been days here i wonder where there taking me. at sunrise a crack rocked my cell screams of pain were echoing down the dark halls men burst in the halls with blooded weapons but it was not my fate to die this day i was released and escorted to yet another ship yet a man greeted me and told me he was Verik Vanderboren and it was nice to meet my acquaintance he waited a while as if i could respond the best i could do was emit a short growl seeming a bit confused perhaps he had never seen a grphon before but must have known we understand common even my jailers knew i couldn't speak their tongue a woman approached and scolded the man saying he should know gryphons cant speak common. They continued on their way to a place they called the isle of dread during the next few months that i shall remember fondly. during this time of person respite many of my injury's were treated by the woman who introduced herself as Larissa Vanderboren she explained their ship was assulted by a pirate ship where i was found of pure luck. On arrival to this isle of dread i gave flight away from the ship where i will remember those kind souls fondly. I wonder whats become of them after all these years
Savage Tide: ECL 6 Angron gryphon (monster class) 6: bio 2/3
It has been a year at least it's hard to find parchment and ink maybe once im free ill find it with ease.
Why do i lie to myself so i will be here till my death until one of those brutes win if that is how it shall be id rather die on my own terms. No longer shall I eat what I receive id rather waste away this moment then live another day here.
I had been close so close to the embrace of death but now i awake from what i hoped would be my final slumber. Now a metal band lays on one of my talons and no longer do I feel the pain of hunger even sleep escapes me now to make matters worse i cant find a way to get the band or the boots off.
Why do i lie to myself so i will be here till my death until one of those brutes win if that is how it shall be id rather die on my own terms. No longer shall I eat what I receive id rather waste away this moment then live another day here.
I had been close so close to the embrace of death but now i awake from what i hoped would be my final slumber. Now a metal band lays on one of my talons and no longer do I feel the pain of hunger even sleep escapes me now to make matters worse i cant find a way to get the band or the boots off.
Savage Tide: ECL 6 Angron gryphon (monster class) 6: bio 1/3
I know Not how long its been days, months years. Locked in a cage and forced to fight in the pit I have felled many they all attempted to overpower me what a foolish mistake. Only one had gotten close to victory. Unlike the others he wore not sandals but fine boots and armor that covered more then half his body but to no avail for he to repeated history but to a greater effect.
I had always taken trophies I had corner of them mainly helmets and other bits of armor but the boots looked better made. Before i resigned them to the corner i always liked to try to wear their armor every other time it had failed but the boots reformed to fit. Amazing as it was i cant find a way to get them off.
Tuesday, November 8, 2016
Sunday, November 6, 2016
DM Entry: Martial Monk (DM Ruling)
Martial Monk (Class Mod, Dragon 310)
DM Ruling: The text in
the Player’s Handbook that says, “A monk need not have any of the
prerequisites normally required for these feats to select them,” is
referring to the specific feats listed for monk bonus feats in the Player’s Handbook only—Improved Grapple or Stunning Fist at 1st level,
Combat Reflexes or Deflect Arrows at 2nd level, and Improved Disarm
or Improved Trip at 6th level.
If you choose to be a Martial Monk
rather than a normal Monk, you may choose a Fighter bonus feat in place of the
normal monk bonus feats, but you must
still meet all of the Fighter bonus feat prerequisites and your effective
Fighter level is equal to your Martial Monk level for meeting these
prerequisites.
This avoids the abuse of taking a 1-level dip in Martial Monk
to gain a high level Fighter feat. How nice it would be to have a 6th-level
character with 5 levels or anything and a 1 level splash of Martial Monk to
grab the Weapon Supremacy feat and ignore this rather impressive package of
prerequisites:
“Proficiency with
selected weapon, Greater Weapon Focus with selected weapon, Greater
Weapon Specialization with selected weapon, Weapon Focus with selected weapon,
Weapon Specialization with selected weapon, Weapon Mastery with damage type of
selected weapon, fighter level 18th”
and grab this huge list of
benefits: “When fighting with the weapon
that you choose for this feat, you gain a number of additional advantages. You
gain a +4 bonus on all checks made to resist being disarmed. You can wield your
weapon against a foe that grapples you without penalty and without first making
a grapple check. In this situation, you can take a standard action or a full
attack action as normal. When you take a full attack action, you can apply a +5
bonus to any single attack after your first strike. Once per round before
making an attack roll, you can instead choose to treat your d20 result as a 10.
You gain a +1 bonus to AC.”
Thursday, October 27, 2016
DM Entry: Lesser Planetouched (note)
Here is a note about the "lesser planetouched" option. I am not changing anything about it in this post, just want to make sure everyone is on the same page, if you choose to play a lesser planetouched race. The following reduces the Level Adjustment to +0.
Lesser Planetouched
Player's Guide to Faerun page 191.
All lesser planetouched have the following racial trait in common, in addition to all the racial traits detailed elsewhere in this book. Note 1
Planetouched: Planetouched are humanoids (not outsiders) with the planetouched subtype. They are susceptible to spells and effects that specifically target both humanoids or outsiders. Charm person works against them, and so does banishment. This trait replaces the outsider entry in each planetouched description. Note 2, Note 3
DM Intepretation: Note 1: This applies to planetouched races no matter what official book or other source it was published in. In other words, it is not restricted to only those planetouched races found in the Player's Guide to Faerun.
DM Intepretation: Note 2: Since the Outsider type is replaced with the Humanoid type, you also lose the Outsider's darkvision (which is tied to creature type) because the Humanoid type does not grant darkvision.
Actual Text: Note 3: I have heard people say, Dude, you should totally go "lesser" planetouched since it changes your type to humanoid instead of outsider, so you won't be banished.This is not true. You are affected by any affect that targets either humanoid or outsider, and as such you can be banished.
Lesser Planetouched
Player's Guide to Faerun page 191.
All lesser planetouched have the following racial trait in common, in addition to all the racial traits detailed elsewhere in this book. Note 1
Planetouched: Planetouched are humanoids (not outsiders) with the planetouched subtype. They are susceptible to spells and effects that specifically target both humanoids or outsiders. Charm person works against them, and so does banishment. This trait replaces the outsider entry in each planetouched description. Note 2, Note 3
DM Intepretation: Note 1: This applies to planetouched races no matter what official book or other source it was published in. In other words, it is not restricted to only those planetouched races found in the Player's Guide to Faerun.
DM Intepretation: Note 2: Since the Outsider type is replaced with the Humanoid type, you also lose the Outsider's darkvision (which is tied to creature type) because the Humanoid type does not grant darkvision.
Actual Text: Note 3: I have heard people say, Dude, you should totally go "lesser" planetouched since it changes your type to humanoid instead of outsider, so you won't be banished.This is not true. You are affected by any affect that targets either humanoid or outsider, and as such you can be banished.
Tuesday, October 25, 2016
DM Entry: Changes Effective As Of This Post
As we have been discussing, the following changes are taking place, effective as of the date of this post.
Gestalt In Non-Gestalt Games: This option is no longer available. Players currently using gestalt characters get a free Tweak (according to all of the normal Tweak rules) in order to bring them in line with this new procedure.
Leadership, Cohorts, and Followers: All feats and other game effects that grant or modify cohorts or followers, as well as the Leadership feat and other feats and game effects that modify or behave as Leadership are no longer allowed. Players currently using any of the aforementioned feats or game effects get a free Tweak as well.
Spellfire: This no longer wears off after a time. Neither will you explode if you are killed with more spellfire levels than your Hit Dice.
Inspire Courage (Bardic Music): This now has a range of 30 feet. Any feat that modifies the range of bardic music effects also modifies Inspires Courage just the same. (Inspire Courage + Dragonfire Inspiration feat + Alphorn instrument = +4d6 or more energy damage on all ally weapon attacks in 10 miles......Narp). Not that anyone is trying to do this specific thing, but "Rules as Written", this is actually possible since Inspire Courage requires only that your allies hear your music.
Bonus: Anyone who leaves a comment on this post will get to dice-off at the next session for a magic item of their choice no higher than their Item Level and it must be from the Dungeon Master's Guide or Magic Item Compendium.
Gestalt In Non-Gestalt Games: This option is no longer available. Players currently using gestalt characters get a free Tweak (according to all of the normal Tweak rules) in order to bring them in line with this new procedure.
Leadership, Cohorts, and Followers: All feats and other game effects that grant or modify cohorts or followers, as well as the Leadership feat and other feats and game effects that modify or behave as Leadership are no longer allowed. Players currently using any of the aforementioned feats or game effects get a free Tweak as well.
Spellfire: This no longer wears off after a time. Neither will you explode if you are killed with more spellfire levels than your Hit Dice.
Inspire Courage (Bardic Music): This now has a range of 30 feet. Any feat that modifies the range of bardic music effects also modifies Inspires Courage just the same. (Inspire Courage + Dragonfire Inspiration feat + Alphorn instrument = +4d6 or more energy damage on all ally weapon attacks in 10 miles......Narp). Not that anyone is trying to do this specific thing, but "Rules as Written", this is actually possible since Inspire Courage requires only that your allies hear your music.
Bonus: Anyone who leaves a comment on this post will get to dice-off at the next session for a magic item of their choice no higher than their Item Level and it must be from the Dungeon Master's Guide or Magic Item Compendium.
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