Contributors
Saturday, February 28, 2015
ECL 4: Derek The Bloody Lesser Genasi, Ooze: fighter 1/ Warvlade 3: journal entry 1
I haven't been so broke in my life. Me and my friends are heading to Hamlet to find some work. Hopefully we can find a job a get money, because I'm getting hungry.
Wednesday, February 25, 2015
DM Entry: Return to the Temple of Elemental Evil (Character Generation Parameters)
Party Alignment: NG (chosen by the players)
Allowed Character Alignments: LG, NG, CG, or TN
Starting Level: 4th
Starting Wealth: Rather than starting off with 4th level gear or money, each character starts off with 1st level gear or money (900 gp), and cannot start with anything that costs more than 800 gp.
The story is that the party is not as well off as they should be, "weary, weak, and practically void of money" and have come to Hommlet looking for a place to stay and hopefully some steady work.
All of the PCs are already friends with each other.
Allowed Character Alignments: LG, NG, CG, or TN
Starting Level: 4th
Starting Wealth: Rather than starting off with 4th level gear or money, each character starts off with 1st level gear or money (900 gp), and cannot start with anything that costs more than 800 gp.
The story is that the party is not as well off as they should be, "weary, weak, and practically void of money" and have come to Hommlet looking for a place to stay and hopefully some steady work.
All of the PCs are already friends with each other.
Tuesday, February 24, 2015
DM Entry: Cleric Update
This change has been noted in the Aryathan Jiil Classes and Prestige Classes.pdf and the Aryathan Jiil Campaign Setting.pdf and both uploaded to the google drive.
Cleric
Weapon and Armor Proficiency: You are proficient with all simple weapons, and light
armor. (This replaces the cleric proficiencies in the Player’s Handbook).
Holy Symbols: A holy symbol is required for turning or rebuking
undead, as well as for many of the spells that a cleric casts. For such tasks,
the minimum requirement is a wooden holy symbol of your deity. This rather
mundane object must be held in hand, dangled from a necklace, or fastened to a
shield. In any case, using your holy symbol to turn or rebuke undead, or to use
it as a divine focus for a spell you must display it to the target(s).
Presented
here are holy symbols of other materials and additional properties. These
special properties only apply to turning, rebuking, or spells that have a
divine focus (“DF” in the Components entry of the spell). These holy symbols
are nonmagical and cannot be used as weapons. A holy symbol should be kept in
the best condition for proper use. Once a holy symbol is damaged it reduces its
effectiveness (see below). Spells such as wood
shape or stone shape may utterly
destroy a holy symbol by misshaping them.
Holy
symbols can be repaired with Craft checks or spells such as mending or make whole.
Holy/ Unholy Symbol
Material
|
Price (GP)
|
Hardness
|
HP
|
Weight (lbs)
|
Turning or Rebuking
|
Divine
Focus Spells
|
[Defaced: lost 25% hp]
|
|
|
|
|
-1 cleric level
|
-1
caster level
|
[Marred: lost 50% hp]
|
|
|
|
|
-3 cleric level
|
-3
caster level
|
[Damaged: lost 75% hp]
|
|
|
|
|
-6 cleric level
|
-6
caster level
|
[Mangled: lost 90% hp]
|
|
|
|
|
ineffective
|
ineffective
|
Wooden Symbol
|
1 gp
|
5
|
10
|
—
|
—
|
—
|
Bone Symbol
|
2 gp
|
6
|
10
|
—
|
+0 check, +1
damage
|
necromancy
DCs +1
|
Stone Symbol
|
5 gp
|
8
|
15
|
2 lbs
|
—
|
DCs
+2 vs earth subtype
|
Darkwood Symbol
|
10 gp
|
5
|
10
|
1 lbs
|
—
|
DCs
+2 vs Animals, Plants, and Vermin
|
Cold Iron
|
15 gp
|
10
|
30
|
1 lbs
|
—
|
DCs
+2 vs Fey and extraplanar
|
Silver Symbol
|
25 gp
|
10
|
30
|
1 lbs
|
+0 check, +2 damage
|
DCs
+1
|
Golden Symbol
|
250 gp
|
8
|
10
|
2 lbs
|
+1 check, +3
damage
|
Holy
symbol: heal +1 hp per die
Unholy
symbol: deal +1 damage per die
|
Mithral Symbol
|
500 gp
|
15
|
30
|
0.5 lbs
|
reroll 1/day
|
Reroll
any die roll variable 1/day
|
Platinum Symbol
|
2,500 gp
|
10
|
10
|
2 lbs
|
+1 check, +4
damage
|
+1
caster level
|
Adamantine Symbol
|
3,000 gp
|
20
|
40
|
1 lbs
|
+1 check, +5
damage
|
enhancement
bonuses +2 (or +10 ft)
|
Monday, February 23, 2015
DM Entry: Aryathan Jiil Magnus Arcana (Beta release)
Announcing the beta release of the
Magnus Arcana
What began in 2009, is now finally out of alpha, and into beta, in a format where it is actually usable.
There are still many updates for this in the future, but about 95% of the content won't change from here on out.
There's still lots of things to do, adding Dragon Magazines, Dungeon Magazines, Sage Advice, web articles, etc, etc, etc. Spell Compendium is not fully complete yet, I'm still adding information from the domains, but the spell descriptions are complete from that book. So the only published books left are Unearthed Arcana, Weapons of Legacy, and Tome of Magic.
So what is this book? This bookis [will be] a compiled document of ALL spells ever officially published for D&D 3rd edition (3.0 and 3.5), with errata and sage advice included.
The "Everything You Ever Wanted to Know about Spells But was Afraid to Ask" Book.
The "One Stop Shop Spells" Book
The beta pdf weighs in at 15mb
792 pages long
index: 16 pages
spell lists: 53 pages
and the full text of the spells occupy most of other pages.
The document stands at 835,246 words and over 4.2 MILLION characters not counting spaces.
NOTE FOR ARYATHAN JIIL GAMES: This book is now official content for the Aryathan Jiil Games from this point forward, spell descriptions from ALL other published books should now refer to this book as the final format and text of description for ALL spells. In other words, if you find a spell in some official source and it contradicts what this book says, use the content in this book instead.
Its already uploaded to the google drive, what are you waiting for, go check it out.
There are still many updates for this in the future, but about 95% of the content won't change from here on out.
There's still lots of things to do, adding Dragon Magazines, Dungeon Magazines, Sage Advice, web articles, etc, etc, etc. Spell Compendium is not fully complete yet, I'm still adding information from the domains, but the spell descriptions are complete from that book. So the only published books left are Unearthed Arcana, Weapons of Legacy, and Tome of Magic.
So what is this book? This book
The "Everything You Ever Wanted to Know about Spells But was Afraid to Ask" Book.
The "One Stop Shop Spells" Book
The beta pdf weighs in at 15mb
792 pages long
index: 16 pages
spell lists: 53 pages
and the full text of the spells occupy most of other pages.
The document stands at 835,246 words and over 4.2 MILLION characters not counting spaces.
NOTE FOR ARYATHAN JIIL GAMES: This book is now official content for the Aryathan Jiil Games from this point forward, spell descriptions from ALL other published books should now refer to this book as the final format and text of description for ALL spells. In other words, if you find a spell in some official source and it contradicts what this book says, use the content in this book instead.
Its already uploaded to the google drive, what are you waiting for, go check it out.
Saturday, February 21, 2015
Caege-post 1-fighter/rogue-ecl2
A few members of the town asked me to look for some of the local folks that disappeared in the citadel a few weeks ago. Onitus and Tin Man went with some new comers to find them but Onitus died and they returned in search of another person....or victim? Onitus wasn't a good friend, I worked with him a few times when I was younger bet he was a bit strange, None the less I will find those responsible for the death of a village. I am not sure what's going on here but I will go with them to see what is going on...that old man is strange holding that book as if it holds his very essence it
caege-fighter/rogue-ecl 2 bio
Caege grew up in the small town of Oakhurst. He lived a the life of a poor farmhands son. most of his life was spent tilling the fields of the community's local farms to help his family scratch out a living. Due to his life of labor he ended up being quite strong. as he got older he soon found more profitable work as being some ones hired lackey for some of the regions more notorious "toughs". With better pay and the ability to support his whole family he devoted himself to this new found career.
The Sunless Citadel: ECL 3 Speechmaster Bathula lesser fey'ri cleric of Tvashtri 1, truenamer 2: Jounral Entry 2
Bathula mumbles under his breath as he pours over his book at night, while everyone is trying to rest:
...if you just look at the names of the people in this chapter...
...excluding the women, the breeders, of course...
...if you take the first letter in each name...
...assign it a point value system...
...based on the elven alphabet...
...Tvashtri...T equals 5, Q equals ...T equals 5...
...you string the numbers together...
...you divide it by the amount...
...you multiply...you divide it by...
...the amount of...you divide it...
...you divide it by the amount of people, which is a thousand plus five...
...and you know what that spells?
...U N I M P E D E D M O V E M E N T...
...Unimpeded movement...
...I will practice this new truename utterance tomorrow...using the language of truespeech...
...if you just look at the names of the people in this chapter...
...excluding the women, the breeders, of course...
...if you take the first letter in each name...
...assign it a point value system...
...based on the elven alphabet...
...Tvashtri...T equals 5, Q equals ...T equals 5...
...you string the numbers together...
...you divide it by the amount...
...you multiply...you divide it by...
...the amount of...you divide it...
...you divide it by the amount of people, which is a thousand plus five...
...and you know what that spells?
...U N I M P E D E D M O V E M E N T...
...Unimpeded movement...
...I will practice this new truename utterance tomorrow...using the language of truespeech...
Friday, February 13, 2015
The Sunless Citadel: ECL 2 Speechmaster Bathula lesser fey'ri cleric of Tvashtri 1, truenamer 1: Jounral Entry 1
I don't know if I can keep up with these youngsters. They just press on all the time, no time for resting after a walk, as I have been accustomed to. But this should help me strengthen my constitution, especially if I am to stay ahead of my old church members who are following me, trying to steal my book. When we get back to town, I have to buy some pad inserts for my shoes, I'm not used to walking so much. Kids these days, why when I was their age, I would run circles around a goblin and not ever have a problem. Anyway, as I supposed to be true, I have finally learned a few of the secret code words in my book, and have mastered an utterance (I'll call it). Now I can manipulate reality just by speaking things into existence. I am going to continue pouring over my book every chance I get to find new ways to use this power to my advantage.
DM Entry: Fighter Class Option: Holy Warrior
Fighter Class Option: Holy Warrior
Level
|
Base
Attack
|
Base
Fort
|
Base
Ref
|
Base
Will
|
Special
|
Spell-like Abilities
Uses per Day
|
Level of Spell-like
Abilities Known
|
1st
|
+1
|
+2
|
+0
|
+0
|
2 domains,
devotional (Sp), aura, ex-holy warrior, spontaneous casting
|
1
|
1st
|
2nd
|
+2
|
+3
|
+0
|
+0
|
|
1
|
|
3rd
|
+3
|
+3
|
+1
|
+1
|
|
1/1
|
2nd
|
4th
|
+4
|
+4
|
+1
|
+1
|
|
1/1
|
|
5th
|
+5
|
+4
|
+1
|
+1
|
|
1/1/1
|
3rd
|
6th
|
+6/+1
|
+5
|
+2
|
+2
|
|
1/1/1
|
|
7th
|
+7/+2
|
+5
|
+2
|
+2
|
|
1/1/1/1
|
4th
|
8th
|
+8/+3
|
+6
|
+2
|
+2
|
|
1/1/1/1
|
|
9th
|
+9/+4
|
+6
|
+3
|
+3
|
|
1/1/1/1/1
|
5th
|
10th
|
+10/+5
|
+7
|
+3
|
+3
|
|
1/1/1/1/1
|
|
11th
|
+11/+6/+1
|
+7
|
+3
|
+3
|
|
1/1/1/1/1/1
|
6th
|
12th
|
+12/+7/+2
|
+8
|
+4
|
+4
|
|
1/1/1/1/1/1
|
|
13th
|
+13/+8/+3
|
+8
|
+4
|
+4
|
|
1/1/1/1/1/1/1
|
7th
|
14th
|
+14/+9/+4
|
+9
|
+4
|
+4
|
|
1/1/1/1/1/1/1
|
|
15th
|
+15/+10/+5
|
+9
|
+5
|
+5
|
|
1/1/1/1/1/1/1/1
|
8th
|
16th
|
+16/+11/+6/+1
|
+10
|
+5
|
+5
|
|
1/1/1/1/1/1/1/1
|
|
17th
|
+17/12/+7/+2
|
+10
|
+5
|
+5
|
|
1/1/1/1/1/1/1/1/1
|
9th
|
18th
|
+18/+13/+8/+3
|
+11
|
+6
|
+6
|
|
1/1/1/1/1/1/1/1/1
|
|
19th
|
+19/+14/+9/+4
|
+11
|
+6
|
+6
|
|
1/1/1/1/1/1/1/1/1
|
|
20th
|
+20/+15/+10/+5
|
+12
|
+6
|
+6
|
|
1/1/1/1/1/1/1/1/1
|
|
Alignment: Any within one step of your deity. Hit Die: d10. Skill Points per level: 2 + Int mod. Class Skills: Climb, Craft, Handle Animal, Heal, Intimidate, Jump, Knowledge
(religion), Ride, and Swim.
This
is a specialist fighter. If you take a level of holy warrior you cannot later
take a level of fighter or other specialist fighter, and vice versa; much like
a specialist wizard. The name of this class option depends on your deity’s
alignment: Good—holy warrior; Evil—unholy warrior; Chaotic—anarchic warrior;
Lawful—axiomatic warrior. No holy warrior may choose a deity that lacks either
a moral or ethical alignment aspect; in other words, you cannot select a true
neutral deity. If your deity has more than one nonneutral aspect, you choose
the name of your class from among those listed above, appropriate to your
deity’s alignment. Just like a cleric, your alignment must be within one step
of your deity’s alignment.
Lose: You do not gain any fighter bonus feats, however see below.
Gain: You gain two domains. These two domains must represent some aspect of
your deity (as approved by the DM). You gain both the granted powers of the
domains that you choose. You also gain Heal and Knowledge (religion) as class
skills and the following abilities:
Domain Spell-like Abilities (Sp): Each 1/day (caster level equals your fighter
level). The save DC for one of your spell-like abilities (if it allows a save)
is 10 + spell level + your Constitution modifier.
Your domain spell-like abilities are
subject to spell resistance, although the Spell Penetration feat and other
feats that improve caster level checks to overcome spell resistance also apply
to your domain spell-like abilities. Unlike normal spell-like abilities, your
domain spell-like abilities do require appropriate material, focus, divine
focus, and xp components, although none of them require verbal or somatic
components. Those without material or focus components are activated by sheer
acts of will, and can be used even when you are helpless or paralyzed (as long
as you are actually conscious).
Any weapon you wield that you are
proficient with is counted as your divine focus for your domain spell-like
abilities.
At each odd-numbered level, starting
at 1st level, you gain a new spell-like ability. For each spell-like
ability you know, you can cast one or the other of your domain spells, chosen
at the time of casting.
At any time when you gain a new holy
warrior level, you may permanently trade in one of your domain spell-like
abilities (both spells on a given level), and in its place choose a fighter
bonus feat. You must meet any prerequisites for the feat, as normal.
Example:
A 6th-level holy warrior with the Salt and War domains and a
Constitution of 20 would have the following spell-like abilities on a given
day:
Spell-like Abilities (caster level 6,
DC 15 + spell level)
1/day each—(chill touch or magic weapon),
(curse of impending blade or spiritual weapon), (hamatula barbs or magic
vestment)
Spontaneous
Casting (Sp): A good holy warrior (or a neutral holy warrior of a good
deity) can channel stored spell-like ability energy into healing spell-like
abilities that the holy warrior did not prepare ahead of time. You can “lose”
any unused spell-like ability (either though your domains or devotional) in order
to cast any cure spell of the same
spell level or lower (a cure spell is
any spell with “cure” in its name),
as a spell-like ability with no components.
An
evil unholy warrior (or a neutral unholy warrior of an evil deity), can’t
convert them to cure spells but can
convert them to inflict spells (an inflict spell is one with “inflict” in its name).
A holy warrior who is neither good
nor evil and whose deity is neither good nor evil can convert spells to either cure spells or inflict spells (player’s choice). Once the player makes this
choice, it cannot be reversed.
Devotional (Sp): At 1st level, choose a zero-level
spell from the cleric spell list (not opposed to your alignment or your deity’s
alignment). You can use this spell-like ability at will, as a spell-like ability
(caster level equals your fighter level). Your devotional spell-like ability
has no components, just as a normal spell-like ability.
Aura
(Ex): A holy warrior of a chaotic, evil, good,
or lawful deity has a particularly powerful aura corresponding to the deity’s
alignment (see the detect evil spell
for details).
Ex-Holy
Warriors: A holy warrior who grossly violates the code of conduct required
by his god loses all domain spell-like abilities, granted powers, and devotional.
He cannot thereafter gain levels as a holy warrior of that god until he atones
(see the atonement spell
description).
This class option was added to the Aryathan Jiil Classes and Prestige Classes.pdf and uploaded to the google drive.
Subscribe to:
Posts (Atom)