Cleric
Weapon and Armor Proficiency: You are proficient with all simple weapons, and light
armor. (This replaces the cleric proficiencies in the Player’s Handbook).
Holy Symbols: A holy symbol is required for turning or rebuking
undead, as well as for many of the spells that a cleric casts. For such tasks,
the minimum requirement is a wooden holy symbol of your deity. This rather
mundane object must be held in hand, dangled from a necklace, or fastened to a
shield. In any case, using your holy symbol to turn or rebuke undead, or to use
it as a divine focus for a spell you must display it to the target(s).
Presented
here are holy symbols of other materials and additional properties. These
special properties only apply to turning, rebuking, or spells that have a
divine focus (“DF” in the Components entry of the spell). These holy symbols
are nonmagical and cannot be used as weapons. A holy symbol should be kept in
the best condition for proper use. Once a holy symbol is damaged it reduces its
effectiveness (see below). Spells such as wood
shape or stone shape may utterly
destroy a holy symbol by misshaping them.
Holy
symbols can be repaired with Craft checks or spells such as mending or make whole.
Holy/ Unholy Symbol
Material
|
Price (GP)
|
Hardness
|
HP
|
Weight (lbs)
|
Turning or Rebuking
|
Divine
Focus Spells
|
[Defaced: lost 25% hp]
|
|
|
|
|
-1 cleric level
|
-1
caster level
|
[Marred: lost 50% hp]
|
|
|
|
|
-3 cleric level
|
-3
caster level
|
[Damaged: lost 75% hp]
|
|
|
|
|
-6 cleric level
|
-6
caster level
|
[Mangled: lost 90% hp]
|
|
|
|
|
ineffective
|
ineffective
|
Wooden Symbol
|
1 gp
|
5
|
10
|
—
|
—
|
—
|
Bone Symbol
|
2 gp
|
6
|
10
|
—
|
+0 check, +1
damage
|
necromancy
DCs +1
|
Stone Symbol
|
5 gp
|
8
|
15
|
2 lbs
|
—
|
DCs
+2 vs earth subtype
|
Darkwood Symbol
|
10 gp
|
5
|
10
|
1 lbs
|
—
|
DCs
+2 vs Animals, Plants, and Vermin
|
Cold Iron
|
15 gp
|
10
|
30
|
1 lbs
|
—
|
DCs
+2 vs Fey and extraplanar
|
Silver Symbol
|
25 gp
|
10
|
30
|
1 lbs
|
+0 check, +2 damage
|
DCs
+1
|
Golden Symbol
|
250 gp
|
8
|
10
|
2 lbs
|
+1 check, +3
damage
|
Holy
symbol: heal +1 hp per die
Unholy
symbol: deal +1 damage per die
|
Mithral Symbol
|
500 gp
|
15
|
30
|
0.5 lbs
|
reroll 1/day
|
Reroll
any die roll variable 1/day
|
Platinum Symbol
|
2,500 gp
|
10
|
10
|
2 lbs
|
+1 check, +4
damage
|
+1
caster level
|
Adamantine Symbol
|
3,000 gp
|
20
|
40
|
1 lbs
|
+1 check, +5
damage
|
enhancement
bonuses +2 (or +10 ft)
|
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