Squaring the Circle

Squaring the Circle

Monday, January 13, 2014

New House Rules

The following house rules have been added to the Aryathan Jiil Campaign Setting.pdf and uploaded to the google drive.

The regeneration notes below take into consideration how the severed limbs of a troll behaved in 1st and 2nd edition.

Natural Healing

Normal: With a full night’s rest (8 hours of sleep or more), you recover 1 hit point per character level. Any significant interruption during your rest prevents you from healing that night. If you undergo complete bed rest for an entire day and night, you recover twice your character level in hit points.

Modify as follows: You also add your Constitution modifier (whether it is a bonus or a penalty) to your natural healing (or double your Constitution modifier for an entire day of resting).

Insignificant Interruptions: In a single 8 hour period of rest you can perform light activity for up to 10 minutes (or half that amount of time if you engage in combat) at any time during resting without it interrupting your rest. Two such periods of time are allowed during an entire day of rest.


Regeneration

Some additional notes about regeneration.

Severed Limbs Continue to Function: Severed limbs of a regenerating creature continue to function for 1 round per point of Constitution, after which time the member is dead.

Voluntarily Severing a Limb: A regenerating creature can voluntarily attempt to remove one of its limbs by inflicting at least ¼ your full normal hit points with a slashing weapon to the limb. The damage can be nonlethal damage and DR does not reduce the amount of damage taken in this way. A severed limb may be wielded as an improvised club one size smaller than you. Wielding your severed limb as an improvised weapon can also deal extraordinary attacks normally associated with the limb, but not supernatural attacks. See also the Detach feat (in Savage Species).

Decapitation

Base Creature: Decapitating a creature with regeneration does not instantly kill the creature. The head can be held to the stump of the neck to be reattached, just as any other limb can. A decapitated creature with regeneration is mute, blind, and deaf until its head is reattached, and loses any attack forms associated with the mouth or eyes, such as a breath weapons, bite attack, or gaze attack.

Decapitated Head
Vision and Languages: Your severed head retains your normal vision and ability to speak and hear, as well as scent (if you normally have it). The decapitated head gains a -4 penalty to Listen, Search, and Spot checks.
Initiative: [0] The severed member always has an initiative score of 0.
Size: Two size categories smaller.
Hit Points: 1 hp per HD plus Con modifier.
Speed: 0 ft
AC: Adjust for smaller size. Always considered prone.
Attacks: Bite, breath weapons, and gaze attacks (as your normal form).
Reach: 0 ft

Severed Arm

Base Creature: You cannot wield two-handed weapons. You gain a -4 penalty on Climb and Swim checks, attack rolls, and Strength checks.

Severed Arm
Initiative: [0] The severed member always has an initiative score of 0.
Size: Two size categories smaller.
Hit Points: 1 hp per HD plus Con modifier.
Speed: 5 ft
AC: Adjust for smaller size. Always considered prone.
Attacks: Claw attacks and one-handed or light weapon attack (as your normal form).
Reach: 0 ft

Severed Leg

Base Creature: Land speed is reduced to hopping at half speed and no running. You gain a -4 penalty on Balance, Climb, Jump, Move Silently, Ride, Swim, and Tumble checks, Reflex saves, and Dexterity checks.

Severed Leg
Initiative: [0] The severed member always has an initiative score of 0.
Size: One size categories smaller.
Hit Points: 2 hp per HD plus Con modifier.
Speed: 5 ft
AC: Adjust for smaller size. Always considered prone.
Attacks: Any normally associated with your leg or foot.
Reach: 5 ft

Severed Tail

Base Creature: You gain a -4 penalty to Balance, Jump, Move Silently, Ride, Swim, and Tumble checks, Reflex saves, and Dexterity checks.

Severed Tail
Initiative: [0] The severed member always has an initiative score of 0.
Size: Two sizes categories smaller.
Hit Points: 1 hp per HD plus Con modifier.
Speed: 5 ft
AC: Adjust for smaller size. Always considered prone.
Attacks: Any normally associated with your tail

Reach: 0 ft

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