Blah, stupid dark elves again! So since we had too much loot from all the stupids inside the caves, we decided to go back into town to sell the goods. But this time, the stupid dark skinned elves attacked us from the roof tops. They knew I would have bashed them in the face if they were down here with me! So I took off, as I thought everyone else did.
After a while of resting in the courtyard pond, a goody-to-shoes asked me what I was doing. After I finished my snack I told him about what was happening to the other group members and he started to panic. He got some more of his friends and we went back to the area.
When we got back we found that the stupid dark skinned elves fled, but left three of the group members in bad shape. serves them right for trying to climb the side of a building lol.
After talking with the goody-to-shoes for a while our healy guy decided to see if they could join up. I don't care to much to be a goody-to-shoes, but they do give me a badge.... I know that will be handy later. Maybe some free food!!!!
So in order to join the goody-to-shoes group we had to buy a house, which was not a bad idea, and punch a dumby as a test, would have rather punched the loudmouth behind me! After we passed, they gave me a badge and a sword lol like I'll use that crud.
Our first week 'on duty' was not so bad until the end when we got a report of a crawling land octopus with plant like grabby things on the ends of its tentacles. It had killed three people before we got there, and we had to make it pay.
The fight was rather quick, and I got to try out my new toys I bought from one of the local vendors in town. The stupid land octopus grabbed me, but I was able to flashy myself out and ended up behind it, where I bashed it in the face. It grabbed one of the other guys in the group. While it was wrestling with it, I kept hitting it in the gut until it went limp lol.
I made sure at the end of it to hide! I sure didn't want to be the one filling out the paperwork!!!
Contributors
Sunday, February 28, 2016
Wednesday, February 24, 2016
DM Post: Verbobonc City Guard Weekly Report
FRATERNITY OF JUSTICE AND LAW OF THE CITY OF VERBOBONC
Weekly Report
The mysterious beast from the sewers finally emerged into the streets and was promptly handled by our new recruits. The mayor offered to have dinner with the captain of the guard for a job well done.
Drow terrorist attacks are on the rise this week, leaving 5 dead and a dozen wounded. What foul magicks grant them access to our grand city? Investigation is still ongoing. Guard presence at the gates will be doubled this week. Your duty obligates extended shifts.
Anyone you find on the street without peacebonded weapons will be treated as a possible accessory to drow terrorism and jailed until such a time as investigation can prove their innocence.
We will be increasing city guard street presence as well, with random house searches added this week. Those who resist will be jailed on suspicion of aiding drow terrorists.
Rumors that these drow are actually cultists of the Elder Elemental Eye or some other demonic thing from the old Temple of Elemental Evil 40 years ago are utterly unfounded. The cloaks and unholy symbols found on a recent terrorist have been determined to be hoaxes. No further investigation into this rumor will be performed. Anyone investigating the Temple of Elemental Evil cultists should be dealt with swiftly as inciters of public disorder on baseless rumors.
On slightly happier notes, we have a public execution at the end of the week. Old man "Squintin" Reuben who went berserk and killed 3 people in a tavern last month has failed to prove his innocence. A raffle is being held for executioner. We'll let everyone know who wins the prestigious job of executing this vile criminal as time draws nearer.
Please keep an eye out for a possible arsonist on the loose. Three buildings in the city have been set aflame with no known cause within the last week.
Please don't forget to stop by for a proper mocking of the vandal in stocks in the town square.
Weekly Report
The mysterious beast from the sewers finally emerged into the streets and was promptly handled by our new recruits. The mayor offered to have dinner with the captain of the guard for a job well done.
Drow terrorist attacks are on the rise this week, leaving 5 dead and a dozen wounded. What foul magicks grant them access to our grand city? Investigation is still ongoing. Guard presence at the gates will be doubled this week. Your duty obligates extended shifts.
Anyone you find on the street without peacebonded weapons will be treated as a possible accessory to drow terrorism and jailed until such a time as investigation can prove their innocence.
We will be increasing city guard street presence as well, with random house searches added this week. Those who resist will be jailed on suspicion of aiding drow terrorists.
Rumors that these drow are actually cultists of the Elder Elemental Eye or some other demonic thing from the old Temple of Elemental Evil 40 years ago are utterly unfounded. The cloaks and unholy symbols found on a recent terrorist have been determined to be hoaxes. No further investigation into this rumor will be performed. Anyone investigating the Temple of Elemental Evil cultists should be dealt with swiftly as inciters of public disorder on baseless rumors.
On slightly happier notes, we have a public execution at the end of the week. Old man "Squintin" Reuben who went berserk and killed 3 people in a tavern last month has failed to prove his innocence. A raffle is being held for executioner. We'll let everyone know who wins the prestigious job of executing this vile criminal as time draws nearer.
Please keep an eye out for a possible arsonist on the loose. Three buildings in the city have been set aflame with no known cause within the last week.
Please don't forget to stop by for a proper mocking of the vandal in stocks in the town square.
Saturday, February 20, 2016
RTEL: ECL 7 Vorkesh, Water Orc, Pugulist 6 Eye of Gruumsh 1 JE#: 5
Ahh. I don’t trust short people no
more!!!! We get that little person down from the wall; give it clothing, and
weapon. What does it do, trick us!!!! When we open the room that it was yelling
about some deamon, it ran down the hall and transformed into a stupid Orc-kin
with strange wings. The fighter that is always fascinated with the heally
person ran around to its flank while we bashed it in the face. It flew up in
the air and the spell caster of ours with the flying bug hit it with some
magic. Our other wall crawler ran across the celling and started smashing it
until it fell to the floor where I was able to bash it in the face!!! That’s
what it gets for tricking us!!!
Therefore, as we were putting the
torch to it, we hear a rumbling down the corridor, a towing figure stood
leaning against the wall laughing at the recently fallen. He asked us if it was
some guy, I said yes lol. He said he deserved it and then he helped us look
threw his room lol. We agreed to split the goods then we went to a room to
rest. It is so easy to fool these stupids here since we stole their armor and
robes lol. Even had some troops enter our room as the group was sleeping and I told
them to get out! They just left!
After a good rest in the morning, we
explored the rest of the area and just walked right by everyone lol. That
stupid giant of a figure threw a boulder in our direction just to say goodbye
lol. We walked past some stupid dog peoples; they had many fleas! We convinced
them we were on a mission to purge the caves lol. They believed us! Stupid dog
people!
So
as soon as we entered the door that separated the natural cave and the masoned
cave, there were two Brethren of the Ground! They started to act hysterical once
they seen us, it was our stolen uniforms lol. Because I knew how to talk to
them, I conviced them that we were just
passing threw to purge the cultist of the next area. They even escorted us thru
their area. We did some shopping and talked to the chief. I felt my calling
when I was with them, I felt that connection with something more. So I cut my
right eye out!!! Had to cauterize the wound so I would not heal back my eye!.
So
we encountered a small group of pathetic goblins that barricaded themselves and shot arrows at us, so we tought them all
a lesion a and splattered their blood across the walls. It was a pathetic fight,
not even worth my time. So after that we continued down the cave. Or next area
is the Air Temple, but we encountered a door that was actually locked. Stupid
ugly short mountain people know how to work some stone that’s for sure. So once
we forced the door open a pit opend up and I fell in! I got impaled on two of
the stakes below so I had to pull my armor off to get out and climb out. By the
time I made it to the top, ,my wounds healed and I was ready to go.
The
giant bug we have with us told me to just run down the hall, so I did! It took
him to grab the spell slinger and chase down the hall.
When
we got into the room, there was a stupid statue that started attacking us!. It
was acting in a strange manner and the group caught on to the pattern. With the
magic not affecting it, we smashed it until it fell apart. It was a tough
fight, but after that we need to rest a bit… I’m hungry!
Friday, February 19, 2016
DM Entry: Reason Stealer (New Monster Class)
Reason Stealer (New Monster Class)
This
monster class is ready for play testing. I made this monster class based on the reason stealer as published in Monster Manual II.
Level
|
HD
|
Base
Attack
|
Fort
Save
|
Ref
Save
|
Will
Save
|
Skill
Points
|
Class
Feats
|
Ability
Score
Increase
|
Special
|
Devour Mind
|
1st
|
1d10
|
+0
|
+0
|
+0
|
+0
|
None
|
None
|
None
|
Dex -10, Int —, Wis -10, Cha -10, slam
1d6
|
Intelligence score, base attack, 1 feat,
1 skill
|
2nd
|
1d10
|
+0
|
+0
|
+0
|
+0
|
None
|
None
|
None
|
DR 1/ magic
|
1st extra ability score,
base Reflex, 2 skills, 1 spell
|
3rd
|
2d10
|
+1
|
+0
|
+0
|
+0
|
None
|
None
|
None
|
DR 2/ magic
|
2nd extra ability score, 3 skills,
2 feats, 2 spells
|
4th
|
2d10
|
+1
|
+0
|
+0
|
+0
|
None
|
None
|
None
|
Improved grab
|
3rd extra ability score, 4
skills, 3 spells
|
5th
|
3d10
|
+2
|
+1
|
+1
|
+1
|
None
|
None
|
None
|
Str +2, DR 3/ magic
|
Base Will, 5 skills, 4 spells
|
6th
|
3d10
|
+2
|
+1
|
+1
|
+1
|
None
|
None
|
None
|
Grotesque form
|
4th extra ability score, 3
feats, 6 skills, 5 spells
|
7th
|
4d10
|
+3
|
+1
|
+1
|
+1
|
None
|
None
|
None
|
Con +2
|
Base Fortitude, 7 skills, 6 spells
|
8th
|
4d10
|
+3
|
+1
|
+1
|
+1
|
None
|
None
|
None
|
DR 4/ magic
|
All ability scores, 8 skills, 7 spells
|
9th
|
5d10
|
+3
|
+1
|
+1
|
+1
|
None
|
None
|
None
|
Str +4, DR 5/ magic
|
All feats, all skills, all spells
|
Class Skill: None.
Racial Traits
Type: Ooze.
Size: Medium (Space/Reach 5 feet/5 feet).
Vision: Blind, Blindsight 60 ft.
Speed: 10 feet, climb 10 ft. You gain a +8 racial
bonus on Climb checks and you can choose to take 10 on Climb checks even if
rushed or threatened. Most reason stealers like to hang motionless from a ceiling
until an unsuspecting creature walks under it. It then drops on the creature, potentially
gaining a +2 bonus to the attack for diving charge, and a +1 bonus to the
attack for higher ground. The reason stealer will normally intentionally jump
down with a DC 15 Jump check to lessen any falling damage and to avoid falling
prone. Remember, though, that a speed of 10 feet equals a -12 penalty to Jump
checks, so don’t climb up too high at low levels.
Languages: None. Even in an assumed form, you do not
speak any languages, although you know all of the languages of the person whose
mind you have devoured.
Physiology: In your true form, you are an ooze with one
pseudopod that you can deal slam attacks with. However, with your devour mind
and grotesque form abilities, you can assume the form of the most recent
creature you have slain, as long as it had at least 1 point of Intelligence. If
you assume the form of a creature that could wield weapons, you can also wield
weapons. In your true form you have no magic item slots, but if you assume the
form of a creature, you have the same magic item slots of that creature. In
your true form, you have no opposable thumbs, cannot speak, and are blind (but
you have blindsight). Even in an assumed form, you are still blind and have
blindsight.
Racial Ability Penalties: You gain a racial penalty of -10 to
Dexterity, Wisdom, and Charisma. Regardless of the score you put into one of
these abilities, the minimum starting ability score is 1.
No Intelligence Score: In your true form you have no Intelligence
score. Only by using your devour mind ability do you temporarily gain an
Intelligence score. Because of this, you do not gain skill points, feats, or
ability score improvements every four Hit Dice. If you devour the mind of a
creature with at least a 3 Intelligence score, you can gain experience points, use weapons, and understand (but
not speak) languages (although you do have the ability to speak the verbal
components of any prepared arcane spells you have stolen).
Class Features
Proficiencies (Ex): You are proficient with your natural weapons
only, but not with any armor or shields. However, see the devour mind ability,
below.
Devour Mind (Su) You transfer an opponent’s Intelligence score to yourself
upon dealing it a killing blow with your slam attack. This process also heals you
of 5 points of damage per point of Intelligence gained. You also gain certain
things from the slain foe (if the foe possessed it), as detailed below.
At 1st level, you gain
the Intelligence score, base attack bonus, one feat, and the ranks of a single
skill from the slain foe. You can use any of these abilities or your own
abilities, whichever are better.
At 2nd level, in
addition to what you gain at 1st level, you also gain the creature’s
base Reflex save, and you may also choose an additional ability score, the
ranks from a total of two skills, and the ability to cast a single prepared
arcane spell (you may need to rifle your foe’s spell component pouch for the
spell’s material and focus components). Once you cast the spell, it is gone and
cannot be prepared again (unless you slay another creature that just so happens
to have the same spell prepared).
At 3rd level, in
addition to what you gain at previous levels, you may choose a total of two extra
ability scores, the ranks from a total of three skills, a total of two feats,
and a total of two prepared arcane spells.
At 4th level, in
addition to what you gain at previous levels, you may choose a total of three
additional ability scores, the ranks from a total of four skills, and a total
of 3 prepared arcane spells.
At 5th level, in
addition to what you gain at previous levels, you also gain the slain foe’s
base Will save, the ranks from a total of five skills, and a total of four
prepared arcane spells.
At 6th level, in
addition to what you gain at previous levels, you may choose a total of four
additional ability scores, a total of three feats, the ranks from a total of
six skills, and a total of five prepared arcane spells.
At 7th level, in
addition to what you gain at previous levels, you also gain the slain foe’s
base Fortitude, the ranks from a total of seven skills, and a total of 6
prepared arcane spells.
At 8th level, in
addition to what you gain at previous levels, you gain all ability scores, the
ranks from a total of eight skills, and a total of seven prepared arcane
spells.
At 9th level, in
addition to what you gain at previous levels, you gain all feats, the ranks
from all skills, and all prepared arcane spells.
All these acquired features last for 24 hours. If you devour the
mind of a victim while you still have the abilities of a previous one, you use
the higher of the two (the new victim’s or your current value) for ability
scores, base attack bonus, base save bonuses, and skill ranks. You also may
choose from any feats and prepared arcane spells possessed by the new victim
that you did not already have.
Damage Reduction (Ex): At 2nd level, you gain DR 1/ magic.
This improves to DR 2 at 3rd level, to DR 3 at 5th level,
to DR 4 at 8th level, and to the maximum of DR 5 at 9th
level.
Improved Grab (Ex): Starting at 4th level, if you
strike a target of your size or smaller with a natural weapon or your slam
attack, you may attempt to start a grapple as a free action without provoking
an attack of opportunity. When you are in a grotesque form (see below), you
retain one pseudopod so you also retain your improved grab in an assumed form.
Grotesque Form (Su): Starting at 6th level, if
you have devoured the mind of a creature with an Intelligence score of 1 or
higher, you can shape your body into a bizarre reflection of that creature. If you
have abilities gained from more than one creature, you assume a form similar to
the last one you killed. You always retain one pseudopod with which to make
slam attacks. You can maintain a grotesque form as long as you have an
Intelligence score.
Magic Item Body Slots
in True Form
|
Quantity
|
Arms (armbands, bracelets, bracers)
|
None
|
Body (armor, robes)
|
None
|
Face (goggles, lenses, masks, spectacles, third eyes)
|
None
|
Feet (boots, sandals, shoes, slippers)
|
None
|
Hands (gauntlets, gloves)
|
None
|
Head (circlets, crowns, hats, headbands, helmets, phylacteries)
|
None
|
Rings
|
None
|
Shoulders (capes, cloaks, mantles, shawls)
|
None
|
Throat (amulets, badges, brooches, collars, medals, medallions, necklaces,
pendants, periapts, scarabs, scarfs, torcs)
|
None
|
Torso (shirts, tunics, vests, vestments)
|
None
|
Waist (belts, girdles, sashes)
|
None
|
Adding Class Levels
What happens when I max out the
monster class? Can I take normal class levels or prestige class levels? You can take any class or prestige class that
a normal character could take.
Feats: The number of feats you have based on Hit
Dice do not count any of your Reason Stealer Hit Dice, so when you gain 10th
level and take a level of wizard, for example, you are just now gaining your 1st
class feat that everyone else gains at 1st level, and then you will
gain your second when you reach 12 HD, and every 3 HD thereafter.
Skill Points: The same thing happens with skill points. When
you take a class that grants skill points, you gain them as normal (and you do
not multiply them by x4). The reason stealer never gains the benefit of the x4
skill point multiplier in their lifetime, since the multiplier is normally gained
because of skills you learned while you were growing up, something reason
stealers never experience.
Ability Score Improvements: Starting at your 10th character
level, count all classes that grant HD toward gaining ability score
improvements, and not counting any reason stealer HD.
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