Reason Stealer (New Monster Class)
This
monster class is ready for play testing. I made this monster class based on the reason stealer as published in Monster Manual II.
Level
|
HD
|
Base
Attack
|
Fort
Save
|
Ref
Save
|
Will
Save
|
Skill
Points
|
Class
Feats
|
Ability
Score
Increase
|
Special
|
Devour Mind
|
1st
|
1d10
|
+0
|
+0
|
+0
|
+0
|
None
|
None
|
None
|
Dex -10, Int —, Wis -10, Cha -10, slam
1d6
|
Intelligence score, base attack, 1 feat,
1 skill
|
2nd
|
1d10
|
+0
|
+0
|
+0
|
+0
|
None
|
None
|
None
|
DR 1/ magic
|
1st extra ability score,
base Reflex, 2 skills, 1 spell
|
3rd
|
2d10
|
+1
|
+0
|
+0
|
+0
|
None
|
None
|
None
|
DR 2/ magic
|
2nd extra ability score, 3 skills,
2 feats, 2 spells
|
4th
|
2d10
|
+1
|
+0
|
+0
|
+0
|
None
|
None
|
None
|
Improved grab
|
3rd extra ability score, 4
skills, 3 spells
|
5th
|
3d10
|
+2
|
+1
|
+1
|
+1
|
None
|
None
|
None
|
Str +2, DR 3/ magic
|
Base Will, 5 skills, 4 spells
|
6th
|
3d10
|
+2
|
+1
|
+1
|
+1
|
None
|
None
|
None
|
Grotesque form
|
4th extra ability score, 3
feats, 6 skills, 5 spells
|
7th
|
4d10
|
+3
|
+1
|
+1
|
+1
|
None
|
None
|
None
|
Con +2
|
Base Fortitude, 7 skills, 6 spells
|
8th
|
4d10
|
+3
|
+1
|
+1
|
+1
|
None
|
None
|
None
|
DR 4/ magic
|
All ability scores, 8 skills, 7 spells
|
9th
|
5d10
|
+3
|
+1
|
+1
|
+1
|
None
|
None
|
None
|
Str +4, DR 5/ magic
|
All feats, all skills, all spells
|
Class Skill: None.
Racial Traits
Type: Ooze.
Size: Medium (Space/Reach 5 feet/5 feet).
Vision: Blind, Blindsight 60 ft.
Speed: 10 feet, climb 10 ft. You gain a +8 racial
bonus on Climb checks and you can choose to take 10 on Climb checks even if
rushed or threatened. Most reason stealers like to hang motionless from a ceiling
until an unsuspecting creature walks under it. It then drops on the creature, potentially
gaining a +2 bonus to the attack for diving charge, and a +1 bonus to the
attack for higher ground. The reason stealer will normally intentionally jump
down with a DC 15 Jump check to lessen any falling damage and to avoid falling
prone. Remember, though, that a speed of 10 feet equals a -12 penalty to Jump
checks, so don’t climb up too high at low levels.
Languages: None. Even in an assumed form, you do not
speak any languages, although you know all of the languages of the person whose
mind you have devoured.
Physiology: In your true form, you are an ooze with one
pseudopod that you can deal slam attacks with. However, with your devour mind
and grotesque form abilities, you can assume the form of the most recent
creature you have slain, as long as it had at least 1 point of Intelligence. If
you assume the form of a creature that could wield weapons, you can also wield
weapons. In your true form you have no magic item slots, but if you assume the
form of a creature, you have the same magic item slots of that creature. In
your true form, you have no opposable thumbs, cannot speak, and are blind (but
you have blindsight). Even in an assumed form, you are still blind and have
blindsight.
Racial Ability Penalties: You gain a racial penalty of -10 to
Dexterity, Wisdom, and Charisma. Regardless of the score you put into one of
these abilities, the minimum starting ability score is 1.
No Intelligence Score: In your true form you have no Intelligence
score. Only by using your devour mind ability do you temporarily gain an
Intelligence score. Because of this, you do not gain skill points, feats, or
ability score improvements every four Hit Dice. If you devour the mind of a
creature with at least a 3 Intelligence score, you can gain experience points, use weapons, and understand (but
not speak) languages (although you do have the ability to speak the verbal
components of any prepared arcane spells you have stolen).
Class Features
Proficiencies (Ex): You are proficient with your natural weapons
only, but not with any armor or shields. However, see the devour mind ability,
below.
Devour Mind (Su) You transfer an opponent’s Intelligence score to yourself
upon dealing it a killing blow with your slam attack. This process also heals you
of 5 points of damage per point of Intelligence gained. You also gain certain
things from the slain foe (if the foe possessed it), as detailed below.
At 1st level, you gain
the Intelligence score, base attack bonus, one feat, and the ranks of a single
skill from the slain foe. You can use any of these abilities or your own
abilities, whichever are better.
At 2nd level, in
addition to what you gain at 1st level, you also gain the creature’s
base Reflex save, and you may also choose an additional ability score, the
ranks from a total of two skills, and the ability to cast a single prepared
arcane spell (you may need to rifle your foe’s spell component pouch for the
spell’s material and focus components). Once you cast the spell, it is gone and
cannot be prepared again (unless you slay another creature that just so happens
to have the same spell prepared).
At 3rd level, in
addition to what you gain at previous levels, you may choose a total of two extra
ability scores, the ranks from a total of three skills, a total of two feats,
and a total of two prepared arcane spells.
At 4th level, in
addition to what you gain at previous levels, you may choose a total of three
additional ability scores, the ranks from a total of four skills, and a total
of 3 prepared arcane spells.
At 5th level, in
addition to what you gain at previous levels, you also gain the slain foe’s
base Will save, the ranks from a total of five skills, and a total of four
prepared arcane spells.
At 6th level, in
addition to what you gain at previous levels, you may choose a total of four
additional ability scores, a total of three feats, the ranks from a total of
six skills, and a total of five prepared arcane spells.
At 7th level, in
addition to what you gain at previous levels, you also gain the slain foe’s
base Fortitude, the ranks from a total of seven skills, and a total of 6
prepared arcane spells.
At 8th level, in
addition to what you gain at previous levels, you gain all ability scores, the
ranks from a total of eight skills, and a total of seven prepared arcane
spells.
At 9th level, in
addition to what you gain at previous levels, you gain all feats, the ranks
from all skills, and all prepared arcane spells.
All these acquired features last for 24 hours. If you devour the
mind of a victim while you still have the abilities of a previous one, you use
the higher of the two (the new victim’s or your current value) for ability
scores, base attack bonus, base save bonuses, and skill ranks. You also may
choose from any feats and prepared arcane spells possessed by the new victim
that you did not already have.
Damage Reduction (Ex): At 2nd level, you gain DR 1/ magic.
This improves to DR 2 at 3rd level, to DR 3 at 5th level,
to DR 4 at 8th level, and to the maximum of DR 5 at 9th
level.
Improved Grab (Ex): Starting at 4th level, if you
strike a target of your size or smaller with a natural weapon or your slam
attack, you may attempt to start a grapple as a free action without provoking
an attack of opportunity. When you are in a grotesque form (see below), you
retain one pseudopod so you also retain your improved grab in an assumed form.
Grotesque Form (Su): Starting at 6th level, if
you have devoured the mind of a creature with an Intelligence score of 1 or
higher, you can shape your body into a bizarre reflection of that creature. If you
have abilities gained from more than one creature, you assume a form similar to
the last one you killed. You always retain one pseudopod with which to make
slam attacks. You can maintain a grotesque form as long as you have an
Intelligence score.
Magic Item Body Slots
in True Form
|
Quantity
|
Arms (armbands, bracelets, bracers)
|
None
|
Body (armor, robes)
|
None
|
Face (goggles, lenses, masks, spectacles, third eyes)
|
None
|
Feet (boots, sandals, shoes, slippers)
|
None
|
Hands (gauntlets, gloves)
|
None
|
Head (circlets, crowns, hats, headbands, helmets, phylacteries)
|
None
|
Rings
|
None
|
Shoulders (capes, cloaks, mantles, shawls)
|
None
|
Throat (amulets, badges, brooches, collars, medals, medallions, necklaces,
pendants, periapts, scarabs, scarfs, torcs)
|
None
|
Torso (shirts, tunics, vests, vestments)
|
None
|
Waist (belts, girdles, sashes)
|
None
|
Adding Class Levels
What happens when I max out the
monster class? Can I take normal class levels or prestige class levels? You can take any class or prestige class that
a normal character could take.
Feats: The number of feats you have based on Hit
Dice do not count any of your Reason Stealer Hit Dice, so when you gain 10th
level and take a level of wizard, for example, you are just now gaining your 1st
class feat that everyone else gains at 1st level, and then you will
gain your second when you reach 12 HD, and every 3 HD thereafter.
Skill Points: The same thing happens with skill points. When
you take a class that grants skill points, you gain them as normal (and you do
not multiply them by x4). The reason stealer never gains the benefit of the x4
skill point multiplier in their lifetime, since the multiplier is normally gained
because of skills you learned while you were growing up, something reason
stealers never experience.
Ability Score Improvements: Starting at your 10th character
level, count all classes that grant HD toward gaining ability score
improvements, and not counting any reason stealer HD.
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