The material below has been added to the "Aryathan Jiil Tome of Monsters III.pdf" and uploaded to the google drive.
Zombie Variant: Crawling Dead
The crawling dead are zombies
that have had their lower torso removed (by any means) and must crawl around
using only its arms. Crawling dead may be created with a create crawling dead spell, see below.
Size: Reduce its size category by one. Do not adjust the creature
according to the table “Changes to Statistics by Size” from the Monster Manual. The crawling dead uses
its new size modifier for armor class, attacks, grapples, and Hide checks.
Speed: A crawling dead can move 5 feet as a move action and can’t
run or charge.
Armor Class: Reduce natural armor by 1 (minimum +0).
Crawling (Ex): Because of its mutilated condition, it must always
crawl using only its arms and hands. It is always considered to be prone and
cannot be tripped. A crawling dead has a -4 penalty on melee attack rolls and
cannot use a ranged weapon or two-handed weapons. A crawling dead gains a +4
bonus to Armor Class against ranged attacks, but takes a -4 penalty to AC
against melee attacks. It is impossible for a crawling dead to stand up.
Improved Grab (Ex): If a crawling dead hits a creature one size
larger than itself or smaller with a slam, it deals normal damage and may
attempt to start a grapple as a free action without provoking an attack of
opportunity. No initial touch attack is required. When a crawling dead gets a
hold after an improved grab attack, it pulls the opponent into its space. This
act does not provoke attacks of opportunity. It can even move (possibly
carrying away the opponent), provided it can drag the opponent’s weight.
Trip (Ex): A crawling dead that hits with a slam attack can attempt
to trip the opponent as a free action without making a touch attack or
provoking an attack of opportunity. If the attempt fails, the opponent cannot
react to trip the crawling dead.
Abilities: Dex -2.
CR:
One-half of the base zombie.
Sample Creature:
Crawling Dead Minotaur Zombie |
CR 2
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Minotaur, zombie, crawling dead variant
zombie
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NE Medium Undead
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Init -2; Senses darkvision 60 ft; Listen +0,
Spot +0
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AC 15, touch 8, flat-footed 15; prone +4 vs ranged, -4 vs melee
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(Dex -2, Natural +7)
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hp 81 (12 HD); DR 5/ slashing
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Immune undead immunities
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Fort +4, Ref +2, Will +8
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Weakness single actions,
crawling
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Speed 5 ft; can’t run
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Melee gore +6 (3d6+7/ 20
x3)
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Melee slam +6 (1d8+5)
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Space 5 ft; Reach 5 ft
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Base
Attack
+6; Grapple +11
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Attack
Options improved
grab, trip
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Abilities Str 21, Dex 6, Con —,
Int —, Wis 10, Cha 1
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Feats Toughness B
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Skills None
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Crawling
(Ex) Because
of its mutilated condition, it must always crawl using only its arms and
hands. It is always considered to be prone and cannot be tripped. A crawling
dead has a -4 penalty on melee attack rolls and cannot use a ranged weapon or
two-handed weapons. A crawling dead gains a +4 bonus to Armor Class against
ranged attacks, but takes a -4 penalty to AC against melee attacks. It is
impossible for a crawling dead to stand up. These numbers are already added
into the statistics above.
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Improved
Grab (Ex) If
a crawling dead hits a creature one size larger than itself or smaller with a
slam, it deals normal damage and may attempt to start a grapple as a free
action without provoking an attack of opportunity. No initial touch attack is
required. When a crawling dead gets a hold after an improved grab attack, it
pulls the opponent into its space. This act does not provoke attacks of
opportunity. It can even move (possibly carrying away the opponent), provided
it can drag the opponent’s weight.
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Single
Actions Only (Ex) Crawling
dead have poor reflexes and can perform only a single move action or attack
action each round.
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Trip
(Ex) A
crawling dead that hits with a slam attack can attempt to trip the opponent
as a free action without making a touch attack or provoking an attack of
opportunity. If the attempt fails, the opponent cannot react to trip the
crawling dead.
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Typical
Treasure
None
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Advanced
Creature
None
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Create Crawling Dead
Necromancy [Evil]
Level: Cleric 1,
Sorcerer 1, Wizard 1
Components: V, S,
M
Casting Time: 1 standard
action
Range: Touch
Target: One or
more corpses touched
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
This spell turns the bodies of
dead creatures into undead crawling dead zombies that follow your spoken
commands.
The undead can follow you, or
they can remain in an area and attack any creature (or just a specific kind of
creature) entering the place. They remain animated until they are destroyed. (A
destroyed crawling dead zombie can’t be animated again.)
Regardless of the base creature
you use with this spell, you can’t create more HD of undead than twice your
caster level with a single casting of create
crawling dead. (The desecrate
spell doubles this limit).
The undead you create remain
under your control indefinitely. No matter how many times you use this spell,
however, you can control only 4 HD worth of undead creatures per caster level.
If you exceed this number, all the newly created creatures fall under your
control, and any excess undead from previous castings become uncontrolled. (You
choose which creatures are released.) If you are a cleric, any undead you might
command by virtue of your power to command or rebuke undead do not count toward
the limit.
A crawling dead zombie can be
created only from a mostly intact corpse, although lower extremities are
optional since they are lost as part of the casting of the spell. The corpse
must be that of a creature with a true anatomy.
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