It has been removed from the Aryathan Jiil Tome of Monsters III.pdf (as a monster) and added to the Libram of Magic II.pdf (as a spell). Both of those books have been updated on the google drive.
Create Crawling Dead
New Spell
Necromancy [evil]
Level: Cleric 1, Sorcerer 1, Wizard 1
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: One zombie or one destroyed zombie
Duration: Permanent until discharged and then Instantaneous; or
Instantaneous; see text
Saving Throw: None
Spell Resistance: No
When this spell is
discharged, the destroyed zombie corpse reanimates, losing everything below its
waist as the crawling corpse drags its upper torso away.
This spell can be cast on either a zombie or a destroyed
zombie.
When cast on a zombie, it has no immediate effect.
However, when the zombie is destroyed it comes back as a new undead creature
called a crawling dead (see template below). Using this form of the spell is
permanent until discharged. Once it is discharged and creates the crawling
dead, it is instantaneous. Thus, create
crawling dead could be dispelled on an affected zombie before it creates a
crawling dead.
You
may also optionally cast this spell on a destroyed zombie to create a new
undead creature called a crawling dead. You cannot cast this spell on a
crawling dead that has been destroyed. When you cast this spell on a destroyed
zombie to create a crawling dead, it is instantaneous and cannot be dispelled.
The
undead creature can follow you, or remain in an area and attack any creature (or
just a specific kind of creature) entering the place. It remains animated until
it is are destroyed. A destroyed crawling dead cannot be reanimated again
(except perhaps by a revive undead spell).
Crawling
dead you control by use of this spell contribute to the amount of undead you
can control. See the animate dead spell.
A
crawling dead can only be created from a mostly intact corpse, although lower
extremities are optional since they are lost as part of the casting of create crawling dead.
Crawling
Dead template: Apply the following
modifications to the zombie when it becomes a crawling dead.
Any
zombie used to create a crawling dead loses half of its body (the lower half)
and retains only its head, 2 of its forward-most or upper-most limbs, and its
upper torso.
Some
example crawling dead include:
· A crawling dead
shark would lose everything behind its dorsal fin, crawling around using
its fins and teeth.
· A crawling dead
snake would lose the lower half of its body.
· A crawling dead
horse or crawling dead dog would
lose its hind legs and the back half of its body, crawling around with its
front legs and head.
· A crawling dead
centaur would lose its 4 horse legs and half of its horse-body, crawling
around using its arms.
· A crawling dead
girallon would lose 2 legs, 2 arms, and everything below its waist.
· A crawling dead
spider would lose 6 of its 8 legs, and its abdomen, crawling around using
its remaining two legs and dragging its thorax.
· A crawling dead
beholder would lose the back half of its sphere-shaped body, crawling
around with its eyestalks.
· A crawling dead
eagle would lose its legs and everything below its breast, crawling around
using its wings and beak.
· A crawling dead
drider would lose all of its spider legs and its spider-abdomen, crawling
around using its arms.
· A crawling dead
xorn would lose all three legs, 1 of its 3 arms, and the lower half of its
body, crawling around using its 2 remaining arms.
Size: Reduce its size category by one. Do no adjust the
creature according to the table “Changes to Statistics by Size” from the Monster Manual. The crawling dead uses
its new size modifier for armor class, attacks, grapple, and Hide checks.
Speed: A crawling dead that did not already have a land speed
gains a land speed. The crawling dead can move 5 feet as a move action and
can’t run or charge. A crawling dead loses all other forms of movement (if
any).
Armor Class: Reduce its natural armor by 1 (minimum +0).
Natural Attacks: A crawling dead loses any attacks that involve parts
of its body below its waist (since this portion of the body no longer exists).
A crawling dead horse would retain its hooves attack, but a crawling dead
anthropomorphic whale would lose its tail slap.
Crawling (Ex): Because of its mutilated condition, the crawling dead must
always crawl using only its arms, hands, and perhaps its upper torso and head.
It is always considered to be prone and cannot be tripped. A crawling dead has
a -4 penalty on melee attack rolls and cannot use two-handed weapons. A
crawling dead gains a +4 bonus to Armor Class against ranged attacks, but takes
a -4 penalty to AC against melee attacks. It is impossible for a crawling dead
to stand up.
Improved Grab (Ex): If a crawling dead hits a creature one size larger
than itself or smaller with a melee attack, it deals normal damage and may
attempt to start a grapple as a free action without provoking an attack of
opportunity. No initial touch attack is required. When a crawling dead gets a
hold after an improved grab attack, it pulls the opponent into its space. This
act does not provoke attacks of opportunity. It can even move (possibly
carrying away the opponent), provided it can drag the opponent’s weight.
Trip (Ex): A crawling dead that hits with a slam attack can
attempt to trip the opponent as a free action without making a touch attack or
provoking an attack of opportunity. If the attempt fails, the opponent cannot
react to trip the crawling dead.
Abilities: Dex -2.
CR: One-half of the base zombie.
Carrying Capacity: Consider the crawling dead
to be a quadruped of its new size category.
No comments:
Post a Comment